Fix virtual display nesting

This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.

Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index 1e85ac4..6899904 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -79,7 +79,7 @@
     //
     // DisplaySurface interface
     //
-    virtual status_t beginFrame();
+    virtual status_t beginFrame(bool mustRecompose);
     virtual status_t prepareFrame(CompositionType compositionType);
     virtual status_t compositionComplete();
     virtual status_t advanceFrame();
@@ -222,6 +222,8 @@
 
     const char* dbgStateStr() const;
     static const char* dbgSourceStr(Source s);
+
+    bool mMustRecompose;
 };
 
 // ---------------------------------------------------------------------------