move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h

the android_native_ types are just forward declared in egl.h
diff --git a/opengl/libagl/TextureObjectManager.cpp b/opengl/libagl/TextureObjectManager.cpp
index 9eb99f0..e5d4ed2 100644
--- a/opengl/libagl/TextureObjectManager.cpp
+++ b/opengl/libagl/TextureObjectManager.cpp
@@ -19,6 +19,8 @@
 #include "context.h"
 #include "TextureObjectManager.h"
 
+#include <ui/egl/android_natives.h>
+
 namespace android {
 // ----------------------------------------------------------------------------