Compare GraphicBuffers using handles.
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 24cee24..0ed8be5 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -111,7 +111,7 @@
LOGV("SurfaceTextureClient::cancelBuffer");
Mutex::Autolock lock(mMutex);
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].get() == buffer) {
+ if (mSlots[i]->handle == buffer->handle) {
mSurfaceTexture->cancelBuffer(i);
return OK;
}
@@ -129,7 +129,7 @@
LOGV("SurfaceTextureClient::queueBuffer");
Mutex::Autolock lock(mMutex);
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].get() == GraphicBuffer::getSelf(buffer)) {
+ if (mSlots[i]->handle == buffer->handle) {
return mSurfaceTexture->queueBuffer(i);
}
}