free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index c40fec1..9916158 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -76,7 +76,9 @@
eglDestroyImageKHR(dpy, mTextures[i].image);
mTextures[i].image = EGL_NO_IMAGE_KHR;
}
+ mBuffers[i].free();
}
+ mSurface.clear();
}
void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
@@ -95,7 +97,6 @@
status_t Layer::ditch()
{
// the layer is not on screen anymore. free as much resources as possible
- mSurface.clear();
destroy();
return NO_ERROR;
}