commit | 3ac517a852386e7b7c93d5fb7adee90fe7bf7d86 | [log] [tgz] |
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author | Sai Kiran Korwar <skirank@nvidia.com> | Fri Jan 31 21:15:07 2014 +0530 |
committer | Robert Tray <rtray@nvidia.com> | Wed Apr 23 16:13:31 2014 -0600 |
tree | 9af3687e6203869a0147d0030ee353247be2bc24 | |
parent | 3f0d5669eb437ce1f9ce599e196d045534ec3d4f [diff] |
egl: Call loseCurrent after eglReleaseThread Call the device specific eglReleaseThread before the the device independent egl_display_t::loseCurrent. loseCurrent will reset the surface format in the destructor. The device specific code needs an opportunity to finish things up before surface state is changed. Change-Id: Icfc79eba440a6c03bd68aacc087402a8c785dd4a