clean-up surfaceflinger a bit

get rid of the glDrawTexi path and use floating points instead of fixed point maths

Change-Id: I3aa9ce2dc082f702160e605a16ba5fe987cdf087
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 8a197e2..ed75d8e 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -206,8 +206,8 @@
     property_get("debug.sf.showbackground", value, "0");
     mDebugBackground = atoi(value);
 
-    LOGI_IF(mDebugRegion,           "showupdates enabled");
-    LOGI_IF(mDebugBackground,       "showbackground enabled");
+    LOGI_IF(mDebugRegion,       "showupdates enabled");
+    LOGI_IF(mDebugBackground,   "showbackground enabled");
 }
 
 SurfaceFlinger::~SurfaceFlinger()
@@ -357,7 +357,6 @@
     dcblk->ydpi         = hw.getDpiY();
     dcblk->fps          = hw.getRefreshRate();
     dcblk->density      = hw.getDensity();
-    asm volatile ("":::"memory");
 
     // Initialize OpenGL|ES
     glActiveTexture(GL_TEXTURE0);