SurfaceTexture: add a deadlock scenario test

This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.

Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
1 file changed
tree: 84ffbfeeb6a7279d081feab2c75acb81635843c0
  1. cmds/
  2. include/
  3. libs/
  4. opengl/
  5. services/
  6. MODULE_LICENSE_APACHE2
  7. NOTICE