commit | 6e50219aee68ae6e76943f969374dae1b27154b3 | [log] [tgz] |
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author | Jamie Gennis <jgennis@google.com> | Thu Jul 21 14:31:31 2011 -0700 |
committer | Jamie Gennis <jgennis@google.com> | Fri Jul 22 14:03:31 2011 -0700 |
tree | 84ffbfeeb6a7279d081feab2c75acb81635843c0 | |
parent | 1259e9d6ac474f3e9dec8569fb694c61eeeef4d3 [diff] |
SurfaceTexture: add a deadlock scenario test This change adds a test to ensure that a GL driver that's blocking on a call to dequeueBuffer does not block other GL threads from rendering and queueing buffers. Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6