Initial Contribution
diff --git a/include/GLES/gl.h b/include/GLES/gl.h
new file mode 100644
index 0000000..50b6ac4
--- /dev/null
+++ b/include/GLES/gl.h
@@ -0,0 +1,639 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+
+typedef int8_t              GLbyte;         // b
+typedef int16_t             GLshort;        // s
+typedef int32_t             GLint;          // i
+typedef ssize_t             GLsizei;        // i
+typedef int32_t             GLfixed;        // x
+typedef int32_t             GLclampx;       // x
+typedef float               GLfloat;        // f
+typedef float               GLclampf;       // f
+typedef uint8_t             GLubyte;        // ub
+typedef uint8_t             GLboolean;      // ub
+typedef uint16_t            GLushort;       // us
+typedef uint32_t            GLuint;         // ui
+typedef unsigned int        GLenum;         // ui
+typedef unsigned int        GLbitfield;     // ui
+typedef void                GLvoid;
+typedef intptr_t            GLintptr; 
+typedef int                 GLsizeiptr; 
+typedef GLintptr            GLintptrARB; 
+typedef GLsizeiptr          GLsizeiptrARB; 
+
+/*****************************************************************************/
+
+#define GL_VERSION_ES_CM_1_0                1
+#define GL_VERSION_ES_CL_1_0                1
+#define GL_VERSION_ES_CM_1_1                1
+#define GL_VERSION_ES_CL_1_1                1
+
+#define GL_OES_byte_coordinates             1
+#define GL_OES_fixed_point                  1
+#define GL_OES_single_precision             1
+#define GL_OES_read_format                  1
+#define GL_OES_compressed_paletted_texture  1
+#define GL_OES_draw_texture                 1
+#define GL_OES_matrix_get                   1
+#define GL_OES_query_matrix                 1
+#define GL_OES_vertex_buffer_object         1
+#define GL_OES_point_size_array             1
+#define GL_OES_point_sprite                 1
+#define GL_ARB_texture_non_power_of_two     1
+
+/*****************************************************************************/
+/* OpenGL ES 1.0 names */
+
+#define GL_FALSE                            0
+#define GL_TRUE                             1
+
+/* begin mode */
+#define GL_POINTS                           0x0000
+#define GL_LINES                            0x0001
+#define GL_LINE_LOOP                        0x0002
+#define GL_LINE_STRIP                       0x0003
+#define GL_TRIANGLES                        0x0004
+#define GL_TRIANGLE_STRIP                   0x0005
+#define GL_TRIANGLE_FAN                     0x0006
+
+/* clear mask  */
+#define GL_DEPTH_BUFFER_BIT                 0x00000100
+#define GL_STENCIL_BUFFER_BIT               0x00000400
+#define GL_COLOR_BUFFER_BIT                 0x00004000
+
+/* enable/disable */
+#define GL_FOG                              0x0B60
+#define GL_LIGHTING                         0x0B50
+#define GL_TEXTURE_2D                       0x0DE1
+#define GL_CULL_FACE                        0x0B44
+#define GL_ALPHA_TEST                       0x0BC0
+#define GL_BLEND                            0x0BE2
+#define GL_COLOR_LOGIC_OP                   0x0BF2
+#define GL_DITHER                           0x0BD0
+#define GL_STENCIL_TEST                     0x0B90
+#define GL_DEPTH_TEST                       0x0B71
+#define GL_POINT_SMOOTH                     0x0B10
+#define GL_LINE_SMOOTH                      0x0B20
+#define GL_SCISSOR_TEST                     0x0C11
+#define GL_COLOR_MATERIAL                   0x0B57
+#define GL_NORMALIZE                        0x0BA1
+#define GL_RESCALE_NORMAL                   0x803A
+#define GL_POLYGON_OFFSET_FILL              0x8037
+#define GL_VERTEX_ARRAY                     0x8074
+#define GL_NORMAL_ARRAY                     0x8075
+#define GL_COLOR_ARRAY                      0x8076
+#define GL_TEXTURE_COORD_ARRAY              0x8078
+#define GL_MULTISAMPLE                      0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE         0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE              0x809F
+#define GL_SAMPLE_COVERAGE                  0x80A0
+
+/* gets */
+#define GL_SMOOTH_POINT_SIZE_RANGE          0x0B12
+#define GL_SMOOTH_LINE_WIDTH_RANGE          0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE         0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE         0x846E
+#define GL_MAX_LIGHTS                       0x0D31
+#define GL_MAX_CLIP_PLANES                  0x0D32
+#define GL_MAX_TEXTURE_SIZE                 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH        0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH       0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH          0x0D39
+#define GL_MAX_VIEWPORT_DIMS                0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES            0x80E8
+#define GL_MAX_ELEMENTS_INDICES             0x80E9
+#define GL_MAX_TEXTURE_UNITS                0x84E2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS       0x86A3
+#define GL_SUBPIXEL_BITS                    0x0D50
+#define GL_RED_BITS                         0x0D52
+#define GL_GREEN_BITS                       0x0D53
+#define GL_BLUE_BITS                        0x0D54
+#define GL_ALPHA_BITS                       0x0D55
+#define GL_DEPTH_BITS                       0x0D56
+#define GL_STENCIL_BITS                     0x0D57
+
+/* clip planes */
+#define GL_CLIP_PLANE0                      0x3000
+#define GL_CLIP_PLANE1                      0x3001
+#define GL_CLIP_PLANE2                      0x3002
+#define GL_CLIP_PLANE3                      0x3003
+#define GL_CLIP_PLANE4                      0x3004
+#define GL_CLIP_PLANE5                      0x3005
+
+/* errors */
+#define GL_NO_ERROR                         0
+#define GL_INVALID_ENUM                     0x0500
+#define GL_INVALID_VALUE                    0x0501
+#define GL_INVALID_OPERATION                0x0502
+#define GL_STACK_OVERFLOW                   0x0503
+#define GL_STACK_UNDERFLOW                  0x0504
+#define GL_OUT_OF_MEMORY                    0x0505
+
+/* fog */
+#define GL_EXP                              0x0800
+#define GL_EXP2                             0x0801
+#define GL_FOG_DENSITY                      0x0B62
+#define GL_FOG_START                        0x0B63
+#define GL_FOG_END                          0x0B64
+#define GL_FOG_MODE                         0x0B65
+#define GL_FOG_COLOR                        0x0B66
+
+/* culling */
+#define GL_CW                               0x0900
+#define GL_CCW                              0x0901
+
+#define GL_FRONT                            0x0404
+#define GL_BACK                             0x0405
+#define GL_FRONT_AND_BACK                   0x0408
+
+/* hints */
+#define GL_DONT_CARE                        0x1100
+#define GL_FASTEST                          0x1101
+#define GL_NICEST                           0x1102
+
+#define GL_PERSPECTIVE_CORRECTION_HINT      0x0C50
+#define GL_POINT_SMOOTH_HINT                0x0C51
+#define GL_LINE_SMOOTH_HINT                 0x0C52
+#define GL_POLYGON_SMOOTH_HINT              0x0C53
+#define GL_FOG_HINT                         0x0C54
+#define GL_GENERATE_MIPMAP_HINT             0x8192
+
+/* lights */
+#define GL_LIGHT_MODEL_AMBIENT              0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE             0x0B52
+
+#define GL_AMBIENT                          0x1200
+#define GL_DIFFUSE                          0x1201
+#define GL_SPECULAR                         0x1202
+#define GL_POSITION                         0x1203
+#define GL_SPOT_DIRECTION                   0x1204
+#define GL_SPOT_EXPONENT                    0x1205
+#define GL_SPOT_CUTOFF                      0x1206
+#define GL_CONSTANT_ATTENUATION             0x1207
+#define GL_LINEAR_ATTENUATION               0x1208
+#define GL_QUADRATIC_ATTENUATION            0x1209
+
+#define GL_LIGHT0                           0x4000
+#define GL_LIGHT1                           0x4001
+#define GL_LIGHT2                           0x4002
+#define GL_LIGHT3                           0x4003
+#define GL_LIGHT4                           0x4004
+#define GL_LIGHT5                           0x4005
+#define GL_LIGHT6                           0x4006
+#define GL_LIGHT7                           0x4007
+
+/* material */
+#define GL_EMISSION                         0x1600
+#define GL_SHININESS                        0x1601
+#define GL_AMBIENT_AND_DIFFUSE              0x1602
+
+/* matrix */
+#define GL_MODELVIEW                        0x1700
+#define GL_PROJECTION                       0x1701
+#define GL_TEXTURE                          0x1702
+
+/* types */
+#define GL_BYTE                             0x1400
+#define GL_UNSIGNED_BYTE                    0x1401
+#define GL_SHORT                            0x1402
+#define GL_UNSIGNED_SHORT                   0x1403
+#define GL_FLOAT                            0x1406
+#define GL_FIXED                            0x140C
+
+/* pixel formats */
+#define GL_ALPHA                            0x1906
+#define GL_RGB                              0x1907
+#define GL_RGBA                             0x1908
+#define GL_LUMINANCE                        0x1909
+#define GL_LUMINANCE_ALPHA                  0x190A
+
+/* pixel store */
+#define GL_UNPACK_ALIGNMENT                 0x0CF5
+#define GL_PACK_ALIGNMENT                   0x0D05
+
+/* pixel types */
+#define GL_UNSIGNED_SHORT_4_4_4_4           0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1           0x8034
+#define GL_UNSIGNED_SHORT_5_6_5             0x8363
+
+/* logic op */
+#define GL_CLEAR                            0x1500   // 0
+#define GL_AND                              0x1501   // s & d
+#define GL_AND_REVERSE                      0x1502   // s & ~d
+#define GL_COPY                             0x1503   // s
+#define GL_AND_INVERTED                     0x1504   // ~s & d
+#define GL_NOOP                             0x1505   // d
+#define GL_XOR                              0x1506   // s ^ d
+#define GL_OR                               0x1507   // s | d
+#define GL_NOR                              0x1508   // ~(s | d)
+#define GL_EQUIV                            0x1509   // ~(s ^ d)
+#define GL_INVERT                           0x150A   // ~d
+#define GL_OR_REVERSE                       0x150B   // s | ~d
+#define GL_COPY_INVERTED                    0x150C   // ~s 
+#define GL_OR_INVERTED                      0x150D   // ~s | d
+#define GL_NAND                             0x150E   // ~(s & d)
+#define GL_SET                              0x150F   // 1
+
+/* shade model */
+#define GL_FLAT                             0x1D00
+#define GL_SMOOTH                           0x1D01
+
+/* strings */
+#define GL_VENDOR                           0x1F00
+#define GL_RENDERER                         0x1F01
+#define GL_VERSION                          0x1F02
+#define GL_EXTENSIONS                       0x1F03
+
+/* stencil */
+#define GL_KEEP                             0x1E00
+#define GL_REPLACE                          0x1E01
+#define GL_INCR                             0x1E02
+#define GL_DECR                             0x1E03
+
+/* alpha & stencil */
+#define GL_NEVER                            0x0200
+#define GL_LESS                             0x0201
+#define GL_EQUAL                            0x0202
+#define GL_LEQUAL                           0x0203
+#define GL_GREATER                          0x0204
+#define GL_NOTEQUAL                         0x0205
+#define GL_GEQUAL                           0x0206
+#define GL_ALWAYS                           0x0207
+
+/* blending equation & function */
+#define GL_ZERO                             0           // SD
+#define GL_ONE                              1           // SD
+#define GL_SRC_COLOR                        0x0300      //  D
+#define GL_ONE_MINUS_SRC_COLOR              0x0301      //  D
+#define GL_SRC_ALPHA                        0x0302      // SD
+#define GL_ONE_MINUS_SRC_ALPHA              0x0303      // SD
+#define GL_DST_ALPHA                        0x0304      // SD
+#define GL_ONE_MINUS_DST_ALPHA              0x0305      // SD
+#define GL_DST_COLOR                        0x0306      // S
+#define GL_ONE_MINUS_DST_COLOR              0x0307      // S
+#define GL_SRC_ALPHA_SATURATE               0x0308      // S
+    
+/* Texture parameter name */
+#define GL_TEXTURE_MIN_FILTER               0x2801
+#define GL_TEXTURE_MAG_FILTER               0x2800
+#define GL_TEXTURE_WRAP_S                   0x2802
+#define GL_TEXTURE_WRAP_T                   0x2803
+#define GL_GENERATE_MIPMAP                  0x8191
+#define GL_TEXTURE_CROP_RECT_OES            0x8B9D
+
+/* Texture Filter */
+#define GL_NEAREST                          0x2600
+#define GL_LINEAR                           0x2601
+#define GL_NEAREST_MIPMAP_NEAREST           0x2700
+#define GL_LINEAR_MIPMAP_NEAREST            0x2701
+#define GL_NEAREST_MIPMAP_LINEAR            0x2702
+#define GL_LINEAR_MIPMAP_LINEAR             0x2703
+
+/* Texture Wrap Mode */
+#define GL_CLAMP                            0x2900
+#define GL_REPEAT                           0x2901
+#define GL_CLAMP_TO_EDGE                    0x812F
+
+/* Texture Env Mode */
+#define GL_REPLACE                          0x1E01
+#define GL_MODULATE                         0x2100
+#define GL_DECAL                            0x2101
+#define GL_ADD                              0x0104
+
+/* Texture Env Parameter */
+#define GL_TEXTURE_ENV_MODE                 0x2200
+#define GL_TEXTURE_ENV_COLOR                0x2201
+
+/* Texture Env Target */
+#define GL_TEXTURE_ENV                      0x2300
+
+/* TMUs */
+#define GL_TEXTURE0                         0x84C0
+#define GL_TEXTURE1                         0x84C1
+#define GL_TEXTURE2                         0x84C2
+#define GL_TEXTURE3                         0x84C3
+#define GL_TEXTURE4                         0x84C4
+#define GL_TEXTURE5                         0x84C5
+#define GL_TEXTURE6                         0x84C6
+#define GL_TEXTURE7                         0x84C7
+#define GL_TEXTURE8                         0x84C8
+#define GL_TEXTURE9                         0x84C9
+#define GL_TEXTURE10                        0x84CA
+#define GL_TEXTURE11                        0x84CB
+#define GL_TEXTURE12                        0x84CC
+#define GL_TEXTURE13                        0x84CD
+#define GL_TEXTURE14                        0x84CE
+#define GL_TEXTURE15                        0x84CF
+#define GL_TEXTURE16                        0x84D0
+#define GL_TEXTURE17                        0x84D1
+#define GL_TEXTURE18                        0x84D2
+#define GL_TEXTURE19                        0x84D3
+#define GL_TEXTURE20                        0x84D4
+#define GL_TEXTURE21                        0x84D5
+#define GL_TEXTURE22                        0x84D6
+#define GL_TEXTURE23                        0x84D7
+#define GL_TEXTURE24                        0x84D8
+#define GL_TEXTURE25                        0x84D9
+#define GL_TEXTURE26                        0x84DA
+#define GL_TEXTURE27                        0x84DB
+#define GL_TEXTURE28                        0x84DC
+#define GL_TEXTURE29                        0x84DD
+#define GL_TEXTURE30                        0x84DE
+#define GL_TEXTURE31                        0x84DF
+
+/*****************************************************************************/
+/* OpenGL ES 1.1 additions */
+
+#define GL_ARRAY_BUFFER                         0x8892
+#define GL_ELEMENT_ARRAY_BUFFER                 0x8893
+
+#define GL_STATIC_DRAW                          0x88E4
+#define GL_DYNAMIC_DRAW                         0x88E8
+
+#define GL_BUFFER_SIZE                          0x8764
+#define GL_BUFFER_USAGE                         0x8765
+
+#define GL_ARRAY_BUFFER_BINDING                 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING         0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING          0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING          0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING           0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
+
+/*****************************************************************************/
+/* Required extensions */
+
+#define GL_PALETTE4_RGB8_OES                        0x8B90
+#define GL_PALETTE4_RGBA8_OES                       0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                    0x8B92
+#define GL_PALETTE4_RGBA4_OES                       0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                     0x8B94
+#define GL_PALETTE8_RGB8_OES                        0x8B95
+#define GL_PALETTE8_RGBA8_OES                       0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                    0x8B97
+#define GL_PALETTE8_RGBA4_OES                       0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                     0x8B99
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES       0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES     0x8B9B
+
+#define GL_POINT_SPRITE_OES                         0x8861
+#define GL_COORD_REPLACE_OES                        0x8862
+
+#define GL_POINT_SIZE_ARRAY_OES                     0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES                0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES              0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES             0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES      0x8B9F
+
+/*****************************************************************************/
+/* Extensions */
+
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES   0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES  0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES     0x898F
+
+#define GL_DIRECT_TEXTURE_2D_QUALCOMM               0x7E80
+
+
+
+
+/*****************************************************************************/
+/* OpenGL ES 1.0 functions */
+
+void glActiveTexture(GLenum texture);
+void glAlphaFunc(GLenum func, GLclampf ref);
+void glAlphaFuncx(GLenum func, GLclampx ref);
+void glBindTexture(GLenum target, GLuint texture);
+void glBlendFunc(GLenum sfactor, GLenum dfactor);
+void glClear(GLbitfield mask);
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void glClearDepthf(GLclampf depth);
+void glClearDepthx(GLclampx depth);
+void glClearStencil(GLint s);
+void glClientActiveTexture(GLenum texture);
+void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
+        GLsizei width, GLsizei height, GLint border,
+        GLsizei imageSize, const GLvoid *data);
+void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset,
+        GLint yoffset, GLsizei width, GLsizei height,
+        GLenum format, GLsizei imageSize,
+        const GLvoid *data);
+void glCopyTexImage2D(  GLenum target, GLint level, GLenum internalformat,
+        GLint x, GLint y, GLsizei width, GLsizei height,
+        GLint border);
+void glCopyTexSubImage2D(   GLenum target, GLint level, GLint xoffset,
+        GLint yoffset, GLint x, GLint y, GLsizei width,
+        GLsizei height);
+void glCullFace(GLenum mode);
+void glDeleteTextures(GLsizei n, const GLuint *textures);
+void glDepthFunc(GLenum func);
+void glDepthMask(GLboolean flag);
+void glDepthRangef(GLclampf zNear, GLclampf zFar);
+void glDepthRangex(GLclampx zNear, GLclampx zFar);
+void glDisable(GLenum cap);
+void glDisableClientState(GLenum array);
+void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+void glDrawElements(GLenum mode, GLsizei count,
+        GLenum type, const GLvoid *indices);
+void glEnable(GLenum cap);
+void glEnableClientState(GLenum array);
+void glFinish(void);
+void glFlush(void);
+void glFogf(GLenum pname, GLfloat param);
+void glFogfv(GLenum pname, const GLfloat *params);
+void glFogx(GLenum pname, GLfixed param);
+void glFogxv(GLenum pname, const GLfixed *params);
+void glFrontFace(GLenum mode);
+void glFrustumf(GLfloat left, GLfloat right,
+        GLfloat bottom, GLfloat top,
+        GLfloat zNear, GLfloat zFar);
+void glFrustumx(GLfixed left, GLfixed right,
+        GLfixed bottom, GLfixed top,
+        GLfixed zNear, GLfixed zFar);
+void glGenTextures(GLsizei n, GLuint *textures);
+GLenum glGetError(void);
+void glGetIntegerv(GLenum pname, GLint *params);
+const GLubyte * glGetString(GLenum name);
+void glHint(GLenum target, GLenum mode);
+void glLightModelf(GLenum pname, GLfloat param);
+void glLightModelfv(GLenum pname, const GLfloat *params);
+void glLightModelx(GLenum pname, GLfixed param);
+void glLightModelxv(GLenum pname, const GLfixed *params);
+void glLightf(GLenum light, GLenum pname, GLfloat param);
+void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+void glLightx(GLenum light, GLenum pname, GLfixed param);
+void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
+void glLineWidth(GLfloat width);
+void glLineWidthx(GLfixed width);
+void glLoadIdentity(void);
+void glLoadMatrixf(const GLfloat *m);
+void glLoadMatrixx(const GLfixed *m);
+void glLogicOp(GLenum opcode);
+void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+void glMaterialx(GLenum face, GLenum pname, GLfixed param);
+void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
+void glMatrixMode(GLenum mode);
+void glMultMatrixf(const GLfloat *m);
+void glMultMatrixx(const GLfixed *m);
+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+void glOrthof(  GLfloat left, GLfloat right,
+        GLfloat bottom, GLfloat top,
+        GLfloat zNear, GLfloat zFar);
+void glOrthox(  GLfixed left, GLfixed right,
+        GLfixed bottom, GLfixed top,
+        GLfixed zNear, GLfixed zFar);
+void glPixelStorei(GLenum pname, GLint param);
+void glPointSize(GLfloat size);
+void glPointSizex(GLfixed size);
+void glPolygonOffset(GLfloat factor, GLfloat units);
+void glPolygonOffsetx(GLfixed factor, GLfixed units);
+void glPopMatrix(void);
+void glPushMatrix(void);
+void glReadPixels(  GLint x, GLint y, GLsizei width, GLsizei height,
+        GLenum format, GLenum type, GLvoid *pixels);
+void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void glSampleCoverage(GLclampf value, GLboolean invert);
+void glSampleCoveragex(GLclampx value, GLboolean invert);
+void glScalef(GLfloat x, GLfloat y, GLfloat z);
+void glScalex(GLfixed x, GLfixed y, GLfixed z);
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void glShadeModel(GLenum mode);
+void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+void glStencilMask(GLuint mask);
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+void glTexCoordPointer( GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer);
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
+void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
+void glTexImage2D(  GLenum target, GLint level, GLenum internalformat,
+        GLsizei width, GLsizei height, GLint border, GLenum format,
+        GLenum type, const GLvoid *pixels);
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
+void glTexSubImage2D(   GLenum target, GLint level, GLint xoffset,
+        GLint yoffset, GLsizei width, GLsizei height,
+        GLenum format, GLenum type, const GLvoid *pixels);
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+void glVertexPointer(   GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer);
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*****************************************************************************/
+/* OpenGL ES 1.1 functions */
+
+void glClipPlanef(GLenum plane, const GLfloat* equation);
+void glClipPlanex(GLenum plane, const GLfixed* equation);
+
+void glBindBuffer(GLenum target, GLuint buffer);
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+void glGenBuffers(GLsizei n, GLuint* buffers);
+
+void glGetBooleanv(GLenum pname, GLboolean *params);
+void glGetFixedv(GLenum pname, GLfixed *params);
+void glGetFloatv(GLenum pname, GLfloat *params);
+void glGetPointerv(GLenum pname, void **params);
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
+void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
+void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
+void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
+void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
+void glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
+void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
+GLboolean glIsBuffer(GLuint buffer);
+GLboolean glIsEnabled(GLenum cap);
+GLboolean glIsTexture(GLuint texture);
+void glPointParameterf(GLenum pname, GLfloat param);
+void glPointParameterfv(GLenum pname, const GLfloat *params);
+void glPointParameterx(GLenum pname, GLfixed param);
+void glPointParameterxv(GLenum pname, const GLfixed *params);
+void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void glTexEnvi(GLenum target, GLenum pname, GLint param);
+void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+void glTexParameteri(GLenum target, GLenum pname, GLint param);
+void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
+
+/*****************************************************************************/
+/* Required extensions functions */
+
+void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
+
+
+/*****************************************************************************/
+/* Extensions functions */
+
+void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h);
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h);
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
+void glDrawTexsvOES(const GLshort* coords);
+void glDrawTexivOES(const GLint* coords);
+void glDrawTexfvOES(const GLfloat* coords);
+void glDrawTexxvOES(const GLfixed* coords);
+GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
+
+/* called by dalvik */
+void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+        const GLvoid *ptr, GLsizei count);
+void glNormalPointerBounds(GLenum type, GLsizei stride,
+        const GLvoid *pointer, GLsizei count);
+void glTexCoordPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count);
+void glVertexPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */