frameworks/native: Make Thread::run threadName argument required

Bug: 27557176
Change-Id: I009046d04cc127ee280c7b2038c04fab540fc5e6
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL.h b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
index 14e42ac..2ce20eb 100644
--- a/libs/gui/tests/SurfaceTextureGLThreadToGL.h
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
@@ -171,7 +171,7 @@
         mProducerThread = producerThread;
         producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
                 mProducerEglContext);
-        producerThread->run();
+        producerThread->run("ProducerThread");
     }
 
     sp<ProducerThread> mProducerThread;