SurfaceFlinger: Stop using IGBC::BufferItem
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.
Change-Id: I187b3a7d05196b6289596afac8fb9a9d4aebff76
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index 4885c5f..6ef3295 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -29,8 +29,9 @@
#include <EGL/egl.h>
#include <hardware/hardware.h>
-#include <gui/Surface.h>
+#include <gui/BufferItem.h>
#include <gui/GraphicBufferAlloc.h>
+#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
#include "FramebufferSurface.h"
@@ -86,7 +87,7 @@
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
Mutex::Autolock lock(mMutex);
- BufferQueue::BufferItem item;
+ BufferItem item;
status_t err = acquireBufferLocked(&item, 0);
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
outBuffer = mCurrentBuffer;