SurfaceFlinger: Stop using IGBC::BufferItem
Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9.
Change-Id: I187b3a7d05196b6289596afac8fb9a9d4aebff76
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index aefa8fd..0e94f0d 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -18,6 +18,8 @@
#include "VirtualDisplaySurface.h"
#include "HWComposer.h"
+#include <gui/BufferItem.h>
+
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
@@ -436,7 +438,7 @@
// Now acquire the buffer from the scratch pool -- should be the same
// slot and fence as we just queued.
Mutex::Autolock lock(mMutex);
- BufferQueue::BufferItem item;
+ BufferItem item;
result = acquireBufferLocked(&item, 0);
if (result != NO_ERROR)
return result;