Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.
Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 1a0d779..3699cdf 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -257,6 +257,12 @@
// before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy);
+ // The default consumer usage flags that SurfaceTexture always sets on its
+ // BufferQueue instance; these will be OR:d with any additional flags passed
+ // from the SurfaceTexture user. In particular, SurfaceTexture will always
+ // consume buffers as hardware textures.
+ static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
+
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.