add a fps counter to sanangeles demo
Change-Id: I9a9473ce213301cc7661fddfb1ef5a6ffcb346d4
diff --git a/opengl/tests/angeles/app-linux.cpp b/opengl/tests/angeles/app-linux.cpp
index 06fa0c2..9f80ed4 100644
--- a/opengl/tests/angeles/app-linux.cpp
+++ b/opengl/tests/angeles/app-linux.cpp
@@ -190,24 +190,33 @@
}
appInit();
+
+ struct timeval timeTemp;
+ int frameCount = 0;
+ gettimeofday(&timeTemp, NULL);
+ double totalTime = timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec;
while (gAppAlive)
{
struct timeval timeNow;
- if (gAppAlive)
- {
- gettimeofday(&timeNow, NULL);
- appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
- sWindowWidth, sWindowHeight);
- checkGLErrors();
- eglSwapBuffers(sEglDisplay, sEglSurface);
- checkEGLErrors();
- }
+ gettimeofday(&timeNow, NULL);
+ appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
+ sWindowWidth, sWindowHeight);
+ checkGLErrors();
+ eglSwapBuffers(sEglDisplay, sEglSurface);
+ checkEGLErrors();
+ frameCount++;
}
+ gettimeofday(&timeTemp, NULL);
+
appDeinit();
deinitGraphics();
+ totalTime = (timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec) - totalTime;
+ printf("totalTime=%f s, frameCount=%d, %.2f fps\n",
+ totalTime, frameCount, frameCount/totalTime);
+
return EXIT_SUCCESS;
}