SF: Use std::string for layer names
Bug: 130554049
Test: Build
Change-Id: Id083a85fcb838da4138c39a55b12cf10ff0cdddb
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index b500ad3..603a9f7 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -61,7 +61,7 @@
mTextureName(args.textureName),
mCompositionLayer{mFlinger->getCompositionEngine().createLayer(
compositionengine::LayerCreationArgs{this})} {
- ALOGV("Creating Layer %s", args.name.string());
+ ALOGV("Creating Layer %s", getDebugName());
mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);