SF now synchronizes to VSYNC

Change-Id: Ic5e4f2ea9927ce133eef9499c03161325e9d02c5
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 8e87b88..9c04d59 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -97,7 +97,12 @@
     mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
     mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
     mSurfaceTexture->setSynchronousMode(true);
+#ifdef USE_TRIPLE_BUFFERING
+#warning "using triple buffering"
+    mSurfaceTexture->setBufferCountServer(3);
+#else
     mSurfaceTexture->setBufferCountServer(2);
+#endif
 }
 
 Layer::~Layer()