Add the SurfaceTexture C++ implementation.

This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
new file mode 100644
index 0000000..dd1d490
--- /dev/null
+++ b/include/gui/SurfaceTextureClient.h
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
+#define ANDROID_GUI_SURFACETEXTURECLIENT_H
+
+#include <gui/ISurfaceTexture.h>
+#include <gui/SurfaceTexture.h>
+
+#include <ui/egl/android_natives.h>
+
+#include <utils/RefBase.h>
+#include <utils/threads.h>
+
+namespace android {
+
+class SurfaceTextureClient
+    : public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase>
+{
+public:
+    SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
+
+private:
+
+    // can't be copied
+    SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
+    SurfaceTextureClient(const SurfaceTextureClient& rhs);
+
+    // ANativeWindow hooks
+    static int setSwapInterval(ANativeWindow* window, int interval);
+    static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer);
+    static int cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
+    static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
+    static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer);
+    static int query(ANativeWindow* window, int what, int* value);
+    static int perform(ANativeWindow* window, int operation, ...);
+
+    int setSwapInterval(int interval);
+    int dequeueBuffer(android_native_buffer_t** buffer);
+    int lockBuffer(android_native_buffer_t* buffer);
+    int queueBuffer(android_native_buffer_t* buffer);
+    int cancelBuffer(android_native_buffer_t* buffer);
+    int query(int what, int* value);
+    int perform(int operation, va_list args);
+
+    int dispatchSetUsage(va_list args);
+    int dispatchConnect(va_list args);
+    int dispatchDisconnect(va_list args);
+    int dispatchSetCrop(va_list args);
+    int dispatchSetBufferCount(va_list args);
+    int dispatchSetBuffersGeometry(va_list args);
+    int dispatchSetBuffersTransform(va_list args);
+
+    int connect(int api);
+    int disconnect(int api);
+    int setUsage(uint32_t reqUsage);
+    int setCrop(Rect const* rect);
+    int setBufferCount(int bufferCount);
+    int setBuffersGeometry(int w, int h, int format);
+    int setBuffersTransform(int transform);
+
+    void freeAllBuffers();
+
+    enum { MIN_BUFFER_SLOTS = SurfaceTexture::MIN_BUFFER_SLOTS };
+    enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS };
+    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
+
+    // mSurfaceTexture is the interface to the surface texture server. All
+    // operations on the surface texture client ultimately translate into
+    // interactions with the server using this interface.
+    sp<ISurfaceTexture> mSurfaceTexture;
+
+    // mSlots stores the buffers that have been allocated for each buffer slot.
+    // It is initialized to null pointers, and gets filled in with the result of
+    // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a
+    // slot that has not yet been used. The buffer allocated to a slot will also
+    // be replaced if the requested buffer usage or geometry differs from that
+    // of the buffer allocated to a slot.
+    sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS];
+
+    // mReqWidth is the buffer width that will be requested at the next dequeue
+    // operation. It is initialized to 1.
+    uint32_t mReqWidth;
+
+    // mReqHeight is the buffer height that will be requested at the next deuque
+    // operation. It is initialized to 1.
+    uint32_t mReqHeight;
+
+    // mReqFormat is the buffer pixel format that will be requested at the next
+    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
+    uint32_t mReqFormat;
+
+    // mReqUsage is the set of buffer usage flags that will be requested
+    // at the next deuque operation. It is initialized to 0.
+    uint32_t mReqUsage;
+
+    // mMutex is the mutex used to prevent concurrent access to the member
+    // variables of SurfaceTexture objects. It must be locked whenever the
+    // member variables are accessed.
+    Mutex mMutex;
+};
+
+}; // namespace android
+
+#endif  // ANDROID_GUI_SURFACETEXTURECLIENT_H