Add the SurfaceTexture C++ implementation.

This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
new file mode 100644
index 0000000..8a59144
--- /dev/null
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -0,0 +1,285 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureClient"
+
+#include <gui/SurfaceTextureClient.h>
+
+#include <utils/Log.h>
+
+namespace android {
+
+SurfaceTextureClient::SurfaceTextureClient(
+        const sp<ISurfaceTexture>& surfaceTexture):
+        mSurfaceTexture(surfaceTexture), mReqWidth(1), mReqHeight(1),
+        mReqFormat(DEFAULT_FORMAT), mReqUsage(0), mMutex() {
+    // Initialize the ANativeWindow function pointers.
+    ANativeWindow::setSwapInterval  = setSwapInterval;
+    ANativeWindow::dequeueBuffer    = dequeueBuffer;
+    ANativeWindow::cancelBuffer     = cancelBuffer;
+    ANativeWindow::lockBuffer       = lockBuffer;
+    ANativeWindow::queueBuffer      = queueBuffer;
+    ANativeWindow::query            = query;
+    ANativeWindow::perform          = perform;
+}
+
+int SurfaceTextureClient::setSwapInterval(ANativeWindow* window, int interval) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->setSwapInterval(interval);
+}
+
+int SurfaceTextureClient::dequeueBuffer(ANativeWindow* window,
+        android_native_buffer_t** buffer) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->dequeueBuffer(buffer);
+}
+
+int SurfaceTextureClient::cancelBuffer(ANativeWindow* window,
+        android_native_buffer_t* buffer) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->cancelBuffer(buffer);
+}
+
+int SurfaceTextureClient::lockBuffer(ANativeWindow* window,
+        android_native_buffer_t* buffer) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->lockBuffer(buffer);
+}
+
+int SurfaceTextureClient::queueBuffer(ANativeWindow* window,
+        android_native_buffer_t* buffer) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->queueBuffer(buffer);
+}
+
+int SurfaceTextureClient::query(ANativeWindow* window, int what, int* value) {
+    SurfaceTextureClient* c = getSelf(window);
+    return c->query(what, value);
+}
+
+int SurfaceTextureClient::perform(ANativeWindow* window, int operation, ...) {
+    va_list args;
+    va_start(args, operation);
+    SurfaceTextureClient* c = getSelf(window);
+    return c->perform(operation, args);
+}
+
+int SurfaceTextureClient::setSwapInterval(int interval) {
+    return INVALID_OPERATION;
+}
+
+int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
+    Mutex::Autolock lock(mMutex);
+    int buf = -1;
+    status_t err = mSurfaceTexture->dequeueBuffer(&buf);
+    if (err < 0) {
+        return err;
+    }
+    sp<GraphicBuffer>& gbuf(mSlots[buf]);
+    if (gbuf == 0 || gbuf->getWidth() != mReqWidth ||
+        gbuf->getHeight() != mReqHeight ||
+        uint32_t(gbuf->getPixelFormat()) != mReqFormat ||
+        (gbuf->getUsage() & mReqUsage) != mReqUsage) {
+        gbuf = mSurfaceTexture->requestBuffer(buf, mReqWidth, mReqHeight,
+                mReqFormat, mReqUsage);
+        if (gbuf == 0) {
+            return NO_MEMORY;
+        }
+    }
+    *buffer = gbuf.get();
+    return OK;
+}
+
+int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
+    Mutex::Autolock lock(mMutex);
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        if (mSlots[i].get() == buffer) {
+            mSurfaceTexture->cancelBuffer(i);
+            return OK;
+        }
+    }
+    return BAD_VALUE;
+}
+
+int SurfaceTextureClient::lockBuffer(android_native_buffer_t* buffer) {
+    Mutex::Autolock lock(mMutex);
+    return OK;
+}
+
+int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
+    Mutex::Autolock lock(mMutex);
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        if (mSlots[i].get() == GraphicBuffer::getSelf(buffer)) {
+            return mSurfaceTexture->queueBuffer(i);
+        }
+    }
+    LOGE("queueBuffer: unknown buffer queued");
+    return BAD_VALUE;
+}
+
+int SurfaceTextureClient::query(int what, int* value) {
+    Mutex::Autolock lock(mMutex);
+    // XXX: Implement this!
+    return INVALID_OPERATION;
+}
+
+int SurfaceTextureClient::perform(int operation, va_list args)
+{
+    int res = NO_ERROR;
+    switch (operation) {
+    case NATIVE_WINDOW_CONNECT:
+        res = dispatchConnect(args);
+        break;
+    case NATIVE_WINDOW_DISCONNECT:
+        res = dispatchDisconnect(args);
+        break;
+    case NATIVE_WINDOW_SET_USAGE:
+        res = dispatchSetUsage(args);
+        break;
+    case NATIVE_WINDOW_SET_CROP:
+        res = dispatchSetCrop(args);
+        break;
+    case NATIVE_WINDOW_SET_BUFFER_COUNT:
+        res = dispatchSetBufferCount(args);
+        break;
+    case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
+        res = dispatchSetBuffersGeometry(args);
+        break;
+    case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
+        res = dispatchSetBuffersTransform(args);
+        break;
+    default:
+        res = NAME_NOT_FOUND;
+        break;
+    }
+    return res;
+}
+
+int SurfaceTextureClient::dispatchConnect(va_list args) {
+    int api = va_arg(args, int);
+    return connect(api);
+}
+
+int SurfaceTextureClient::dispatchDisconnect(va_list args) {
+    int api = va_arg(args, int);
+    return disconnect(api);
+}
+
+int SurfaceTextureClient::dispatchSetUsage(va_list args) {
+    int usage = va_arg(args, int);
+    return setUsage(usage);
+}
+
+int SurfaceTextureClient::dispatchSetCrop(va_list args) {
+    android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
+    return setCrop(reinterpret_cast<Rect const*>(rect));
+}
+
+int SurfaceTextureClient::dispatchSetBufferCount(va_list args) {
+    size_t bufferCount = va_arg(args, size_t);
+    return setBufferCount(bufferCount);
+}
+
+int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) {
+    int w = va_arg(args, int);
+    int h = va_arg(args, int);
+    int f = va_arg(args, int);
+    return setBuffersGeometry(w, h, f);
+}
+
+int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) {
+    int transform = va_arg(args, int);
+    return setBuffersTransform(transform);
+}
+
+int SurfaceTextureClient::connect(int api) {
+    // XXX: Implement this!
+    return INVALID_OPERATION;
+}
+
+int SurfaceTextureClient::disconnect(int api) {
+    // XXX: Implement this!
+    return INVALID_OPERATION;
+}
+
+int SurfaceTextureClient::setUsage(uint32_t reqUsage)
+{
+    Mutex::Autolock lock(mMutex);
+    mReqUsage = reqUsage;
+    return OK;
+}
+
+int SurfaceTextureClient::setCrop(Rect const* rect)
+{
+    Mutex::Autolock lock(mMutex);
+
+    // empty/invalid rects are not allowed
+    if (rect->isEmpty())
+        return BAD_VALUE;
+
+    status_t err = mSurfaceTexture->setCrop(*rect);
+    LOGE_IF(err, "ISurfaceTexture::setCrop(...) returned %s",
+            strerror(-err));
+
+    return err;
+}
+
+int SurfaceTextureClient::setBufferCount(int bufferCount)
+{
+    Mutex::Autolock lock(mMutex);
+
+    status_t err = mSurfaceTexture->setBufferCount(bufferCount);
+    LOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
+            bufferCount, strerror(-err));
+
+    if (err == NO_ERROR) {
+        freeAllBuffers();
+    }
+
+    return err;
+}
+
+int SurfaceTextureClient::setBuffersGeometry(int w, int h, int format)
+{
+    Mutex::Autolock lock(mMutex);
+
+    if (w<0 || h<0 || format<0)
+        return BAD_VALUE;
+
+    if ((w && !h) || (!w && h))
+        return BAD_VALUE;
+
+    mReqWidth = w;
+    mReqHeight = h;
+    mReqFormat = format;
+
+    return NO_ERROR;
+}
+
+int SurfaceTextureClient::setBuffersTransform(int transform)
+{
+    Mutex::Autolock lock(mMutex);
+    status_t err = mSurfaceTexture->setTransform(transform);
+    return err;
+}
+
+void SurfaceTextureClient::freeAllBuffers() {
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        mSlots[i] = 0;
+    }
+}
+
+}; // namespace android