Minor changes and cleanup to support EXT_protected_content.

Bug: 22775237
Change-Id: I809b62597ca439e5183c32711866efa71e06467e
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index 5d838e6..b1f51f7 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -602,8 +602,8 @@
 #define EGL_ANDROID_create_native_client_buffer 1
 #define EGL_NATIVE_BUFFER_USAGE_ANDROID   0x3143
 #define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID   0x00000001
-#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_ANDROID   0x00000002
-#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_ANDROID   0x00000004
+#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID   0x00000002
+#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID   0x00000004
 #ifdef EGL_EGLEXT_PROTOTYPES
 EGLAPI EGLClientBuffer eglCreateNativeClientBufferANDROID (const EGLint *attrib_list);
 #else
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index e7703d8..5ed58ed 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -1814,21 +1814,17 @@
                 case EGL_NATIVE_BUFFER_USAGE_ANDROID:
                     if (value & EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID) {
                         usage |= GRALLOC_USAGE_PROTECTED;
-                        // If we are using QCOM then add in extra bits.  This
-                        // should be removed before launch. These correspond to:
-                        // USAGE_PRIVATE_MM_HEAP | USAGE_PRIVATE_UNCACHED
-                        usage |= 0x82000000;
                     }
-                    if (value & EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_ANDROID) {
+                    if (value & EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID) {
                         usage |= GRALLOC_USAGE_HW_RENDER;
                     }
-                    if (value & EGL_NATIVE_BUFFER_USAGE_TEXTURE_ANDROID) {
+                    if (value & EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID) {
                         usage |= GRALLOC_USAGE_HW_TEXTURE;
                     }
                     // The buffer must be used for either a texture or a
                     // renderbuffer.
-                    if ((value & EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_ANDROID) &&
-                        (value & EGL_NATIVE_BUFFER_USAGE_TEXTURE_ANDROID)) {
+                    if ((value & EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID) &&
+                        (value & EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID)) {
                         return setError(EGL_BAD_PARAMETER, (EGLClientBuffer)0);
                     }
                     break;