Force async behavior for the virtual display output BufferQueue
Bug: 10551087
Change-Id: I40bbb2b87d64420939a0ea309254f281437dab56
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 01ca38a..43d27bb 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -175,9 +175,12 @@
sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
- QueueBufferInput(systemTime(), false,
+ QueueBufferInput(
+ systemTime(), false /* isAutoTimestamp */,
Rect(mSinkBufferWidth, mSinkBufferHeight),
- NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, outFence),
+ NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
+ true /* async*/,
+ outFence),
&qbo);
if (result == NO_ERROR) {
updateQueueBufferOutput(qbo);
@@ -205,7 +208,10 @@
}
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
- uint32_t format, int* sslot, sp<Fence>* fence, bool async) {
+ uint32_t format, int* sslot, sp<Fence>* fence) {
+ // Don't let a slow consumer block us
+ bool async = (source == SOURCE_SINK);
+
status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
if (result < 0)
@@ -244,6 +250,7 @@
"Unexpected dequeueBuffer() in %s state", dbgStateStr());
mDbgState = DBG_STATE_GLES;
+ VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
status_t result = NO_ERROR;
@@ -275,7 +282,7 @@
*fence = mOutputFence;
} else {
int sslot;
- result = dequeueBuffer(source, format, &sslot, fence, async);
+ result = dequeueBuffer(source, format, &sslot, fence);
if (result >= 0) {
*pslot = mapSource2ProducerSlot(source, sslot);
}
@@ -391,7 +398,7 @@
}
int sslot;
- status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence, false);
+ status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence);
if (result < 0)
return result;
mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);