always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index d774c33..5de6d12 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -27,11 +27,10 @@
*/
class SurfaceFlingerConsumer : public GLConsumer {
public:
- SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
- const sp<BufferQueue> &bufferQueue = 0)
- : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
- bufferQueue)
+ SurfaceFlingerConsumer(const sp<BufferQueue>& bq, GLuint tex,
+ GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
+ bool useFenceSync = true)
+ : GLConsumer(bq, tex, texTarget, useFenceSync)
{}
class BufferRejecter {