SurfaceFlinger cleanup

mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.

Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
diff --git a/services/surfaceflinger/Client.cpp b/services/surfaceflinger/Client.cpp
index 6af1943..d5d551e 100644
--- a/services/surfaceflinger/Client.cpp
+++ b/services/surfaceflinger/Client.cpp
@@ -22,6 +22,7 @@
 #include <private/android_filesystem_config.h>
 
 #include "Client.h"
+#include "Layer.h"
 #include "LayerBase.h"
 #include "SurfaceFlinger.h"
 
@@ -118,7 +119,7 @@
      * have access to the GL context.
      */
 
-    class MessageCreateSurface : public MessageBase {
+    class MessageCreateLayer : public MessageBase {
         sp<ISurface> result;
         SurfaceFlinger* flinger;
         ISurfaceComposerClient::surface_data_t* params;
@@ -129,7 +130,7 @@
         PixelFormat format;
         uint32_t flags;
     public:
-        MessageCreateSurface(SurfaceFlinger* flinger,
+        MessageCreateLayer(SurfaceFlinger* flinger,
                 ISurfaceComposerClient::surface_data_t* params,
                 const String8& name, Client* client,
                 DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
@@ -140,19 +141,19 @@
         }
         sp<ISurface> getResult() const { return result; }
         virtual bool handler() {
-            result = flinger->createSurface(params, name, client,
+            result = flinger->createLayer(params, name, client,
                     display, w, h, format, flags);
             return true;
         }
     };
 
-    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
+    sp<MessageBase> msg = new MessageCreateLayer(mFlinger.get(),
             params, name, this, display, w, h, format, flags);
     mFlinger->postMessageSync(msg);
-    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
+    return static_cast<MessageCreateLayer*>( msg.get() )->getResult();
 }
 status_t Client::destroySurface(SurfaceID sid) {
-    return mFlinger->removeSurface(this, sid);
+    return mFlinger->onLayerRemoved(this, sid);
 }
 
 // ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware.cpp
index af33a89..6a8a55d 100644
--- a/services/surfaceflinger/DisplayHardware.cpp
+++ b/services/surfaceflinger/DisplayHardware.cpp
@@ -40,6 +40,7 @@
 #include "DisplayHardware.h"
 #include "GLExtensions.h"
 #include "SurfaceFlinger.h"
+#include "LayerBase.h"
 
 // ----------------------------------------------------------------------------
 using namespace android;
@@ -102,7 +103,7 @@
         int display,
         const sp<SurfaceTextureClient>& surface,
         EGLConfig config)
-    : DisplayHardwareBase(flinger, display),
+    : DisplayHardwareBase(display),
       mFlinger(flinger),
       mDisplayId(display),
       mHwc(0),
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index e161c44..4141181 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -14,25 +14,15 @@
  * limitations under the License.
  */
 
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <unistd.h>
-#include <fcntl.h>
-
-#include <utils/Log.h>
+#include <stdint.h>
+#include <sys/types.h>
 
 #include "DisplayHardware/DisplayHardwareBase.h"
-#include "SurfaceFlinger.h"
 
 // ----------------------------------------------------------------------------
 namespace android {
 
-DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
-        uint32_t displayIndex) 
-{
+DisplayHardwareBase::DisplayHardwareBase(uint32_t displayIndex) {
     mScreenAcquired = true;
 }
 
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
index 6857481..e6eb2b5 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
@@ -18,25 +18,14 @@
 #define ANDROID_DISPLAY_HARDWARE_BASE_H
 
 #include <stdint.h>
-#include <utils/RefBase.h>
-#include <utils/StrongPointer.h>
-#include <utils/threads.h>
 
 namespace android {
 
-class SurfaceFlinger; 
-
-class DisplayHardwareBase
-{
+class DisplayHardwareBase {
 public:
-    DisplayHardwareBase(
-            const sp<SurfaceFlinger>& flinger,
-            uint32_t displayIndex);
-
+    DisplayHardwareBase(uint32_t displayIndex);
     ~DisplayHardwareBase();
 
-    void startSleepManagement() const;
-
     // console management
     void releaseScreen() const;
     void acquireScreen() const;
@@ -44,21 +33,8 @@
 
     bool canDraw() const;
 
-
 private:
-    class DisplayEventThread : public Thread {
-        wp<SurfaceFlinger> mFlinger;
-        status_t waitForFbSleep();
-        status_t waitForFbWake();
-    public:
-        DisplayEventThread(const sp<SurfaceFlinger>& flinger);
-        virtual ~DisplayEventThread();
-        virtual bool threadLoop();
-        status_t initCheck() const;
-    };
-
-    sp<DisplayEventThread>  mDisplayEventThread;
-    mutable int             mScreenAcquired;
+    mutable int mScreenAcquired;
 };
 
 }; // namespace android
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 122be5e..6d0631d 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -31,6 +31,8 @@
 #include <utils/Trace.h>
 #include <utils/Vector.h>
 
+#include <ui/GraphicBuffer.h>
+
 #include <hardware/hardware.h>
 #include <hardware/hwcomposer.h>
 
@@ -39,6 +41,7 @@
 
 #include <EGL/egl.h>
 
+#include "Layer.h"           // needed only for debugging
 #include "LayerBase.h"
 #include "HWComposer.h"
 #include "SurfaceFlinger.h"
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index 5cde7fb..c2fff4f 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -24,7 +24,11 @@
 
 #include <hardware/hwcomposer_defs.h>
 
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
 #include <utils/StrongPointer.h>
+#include <utils/Thread.h>
+#include <utils/Timers.h>
 #include <utils/Vector.h>
 
 extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
@@ -38,10 +42,10 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
+class GraphicBuffer;
+class LayerBase;
 class String8;
 class SurfaceFlinger;
-class LayerBase;
-class GraphicBuffer;
 
 class HWComposer
 {
diff --git a/services/surfaceflinger/EventThread.cpp b/services/surfaceflinger/EventThread.cpp
index 0f11377..fe9efa6 100644
--- a/services/surfaceflinger/EventThread.cpp
+++ b/services/surfaceflinger/EventThread.cpp
@@ -24,6 +24,7 @@
 #include <gui/DisplayEventReceiver.h>
 
 #include <utils/Errors.h>
+#include <utils/String8.h>
 #include <utils/Trace.h>
 
 #include "DisplayHardware.h"
@@ -31,20 +32,16 @@
 #include "SurfaceFlinger.h"
 
 // ---------------------------------------------------------------------------
-
 namespace android {
-
 // ---------------------------------------------------------------------------
 
 EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
-    : mFlinger(flinger),
-      mHw(const_cast<DisplayHardware&>(flinger->getDefaultDisplayHardware())), // XXX: eventthread will need rework
+    : mHw(const_cast<DisplayHardware&>(flinger->getDefaultDisplayHardware())), // XXX: eventthread will need rework
       mLastVSyncTimestamp(0),
       mVSyncTimestamp(0),
       mUseSoftwareVSync(false),
       mDeliveredEvents(0),
-      mDebugVsyncEnabled(false)
-{
+      mDebugVsyncEnabled(false) {
 }
 
 void EventThread::onFirstRef() {
diff --git a/services/surfaceflinger/EventThread.h b/services/surfaceflinger/EventThread.h
index 04c8f53..92c92de 100644
--- a/services/surfaceflinger/EventThread.h
+++ b/services/surfaceflinger/EventThread.h
@@ -30,12 +30,11 @@
 #include "DisplayHardware.h"
 
 // ---------------------------------------------------------------------------
-
 namespace android {
-
 // ---------------------------------------------------------------------------
 
 class SurfaceFlinger;
+class String8;
 
 // ---------------------------------------------------------------------------
 
@@ -91,7 +90,6 @@
     void disableVSyncLocked();
 
     // constants
-    sp<SurfaceFlinger> mFlinger;
     DisplayHardware& mHw;
 
     mutable Mutex mLock;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index b2f2683..6617ea2 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -124,8 +124,7 @@
 
 Layer::~Layer()
 {
-    mFlinger->postMessageAsync(
-            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
+    mFlinger->deleteTextureAsync(mTextureName);
 }
 
 void Layer::onFrameQueued() {
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 2070cb9..f4eebb2 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -31,6 +31,7 @@
 #include "clz.h"
 #include "Client.h"
 #include "LayerBase.h"
+#include "Layer.h"
 #include "SurfaceFlinger.h"
 #include "DisplayHardware.h"
 
@@ -438,6 +439,14 @@
 void LayerBase::clearStats() {
 }
 
+sp<LayerBaseClient> LayerBase::getLayerBaseClient() const {
+    return 0;
+}
+
+sp<Layer> LayerBase::getLayer() const {
+    return 0;
+}
+
 // ---------------------------------------------------------------------------
 
 int32_t LayerBaseClient::sIdentity = 1;
@@ -521,7 +530,7 @@
 
 LayerBaseClient::LayerCleaner::~LayerCleaner() {
     // destroy client resources
-    mFlinger->destroySurface(mLayer);
+    mFlinger->onLayerDestroyed(mLayer);
 }
 
 // ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index c689297..80bc4c3 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -125,8 +125,8 @@
             Rect computeBounds() const;
 
 
-    virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
-    virtual sp<Layer> getLayer() const { return 0; }
+    virtual sp<LayerBaseClient> getLayerBaseClient() const;
+    virtual sp<Layer> getLayer() const;
 
     virtual const char* getTypeId() const { return "LayerBase"; }
 
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index f2bf19d..bed8206 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -41,8 +41,7 @@
 LayerScreenshot::~LayerScreenshot()
 {
     if (mTextureName) {
-        mFlinger->postMessageAsync(
-                new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
+        mFlinger->deleteTextureAsync(mTextureName);
     }
 }
 
@@ -85,8 +84,8 @@
 
 uint32_t LayerScreenshot::doTransaction(uint32_t flags)
 {
-    const Layer::State& draw(drawingState());
-    const Layer::State& curr(currentState());
+    const LayerBase::State& draw(drawingState());
+    const LayerBase::State& curr(currentState());
 
     if (draw.flags & ISurfaceComposer::eLayerHidden) {
         if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 840222c..ad3865e 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -16,17 +16,13 @@
 
 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
 
-#include <stdlib.h>
-#include <stdio.h>
 #include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
+#include <sys/types.h>
 #include <errno.h>
 #include <math.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <sys/ioctl.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
 
 #include <cutils/log.h>
 #include <cutils/properties.h>
@@ -37,16 +33,19 @@
 #include <binder/PermissionCache.h>
 
 #include <gui/IDisplayEventConnection.h>
+#include <gui/BitTube.h>
+#include <gui/SurfaceTextureClient.h>
+
+#include <ui/GraphicBufferAllocator.h>
+#include <ui/PixelFormat.h>
 
 #include <utils/String8.h>
 #include <utils/String16.h>
 #include <utils/StopWatch.h>
 #include <utils/Trace.h>
 
-#include <ui/GraphicBufferAllocator.h>
-#include <ui/PixelFormat.h>
-
-#include <GLES/gl.h>
+#include <private/android_filesystem_config.h>
+#include <private/gui/SharedBufferStack.h>
 
 #include "clz.h"
 #include "DdmConnection.h"
@@ -62,10 +61,6 @@
 #include "DisplayHardware/FramebufferSurface.h"
 #include "DisplayHardware/HWComposer.h"
 
-#include <private/android_filesystem_config.h>
-#include <private/gui/SharedBufferStack.h>
-#include <gui/BitTube.h>
-#include <gui/SurfaceTextureClient.h>
 
 #define EGL_VERSION_HW_ANDROID  0x3143
 
@@ -101,11 +96,6 @@
         mBootFinished(false),
         mExternalDisplaySurface(EGL_NO_SURFACE)
 {
-    init();
-}
-
-void SurfaceFlinger::init()
-{
     ALOGI("SurfaceFlinger is starting");
 
     // debugging stuff...
@@ -192,7 +182,7 @@
     const String16 name("window");
     sp<IBinder> window(defaultServiceManager()->getService(name));
     if (window != 0) {
-        window->linkToDeath(this);
+        window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
     }
 
     // stop boot animation
@@ -201,6 +191,21 @@
     property_set("service.bootanim.exit", "1");
 }
 
+void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
+    class MessageDestroyGLTexture : public MessageBase {
+        GLuint texture;
+    public:
+        MessageDestroyGLTexture(GLuint texture)
+            : texture(texture) {
+        }
+        virtual bool handler() {
+            glDeleteTextures(1, &texture);
+            return true;
+        }
+    };
+    postMessageAsync(new MessageDestroyGLTexture(texture));
+}
+
 status_t SurfaceFlinger::selectConfigForPixelFormat(
         EGLDisplay dpy,
         EGLint const* attrs,
@@ -1250,30 +1255,15 @@
     }
 }
 
-status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
-{
-    Mutex::Autolock _l(mStateLock);
-    addLayer_l(layer);
-    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
-    return NO_ERROR;
-}
-
-status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
-{
-    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
-    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
-}
-
 ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
         const sp<LayerBaseClient>& lbc)
 {
     // attach this layer to the client
     size_t name = client->attachLayer(lbc);
 
-    Mutex::Autolock _l(mStateLock);
-
     // add this layer to the current state list
-    addLayer_l(lbc);
+    Mutex::Autolock _l(mStateLock);
+    mCurrentState.layersSortedByZ.add(lbc);
 
     return ssize_t(name);
 }
@@ -1289,10 +1279,6 @@
 
 status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
 {
-    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
-    if (lbc != 0) {
-        mLayerMap.removeItem( lbc->getSurfaceBinder() );
-    }
     ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
     if (index >= 0) {
         mLayersRemoved = true;
@@ -1319,13 +1305,6 @@
     return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
 }
 
-status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
-{
-    layer->forceVisibilityTransaction();
-    setTransactionFlags(eTraversalNeeded);
-    return NO_ERROR;
-}
-
 uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
 {
     return android_atomic_release_load(&mTransactionFlags);
@@ -1390,7 +1369,7 @@
     }
 }
 
-sp<ISurface> SurfaceFlinger::createSurface(
+sp<ISurface> SurfaceFlinger::createLayer(
         ISurfaceComposerClient::surface_data_t* params,
         const String8& name,
         const sp<Client>& client,
@@ -1401,26 +1380,24 @@
     sp<ISurface> surfaceHandle;
 
     if (int32_t(w|h) < 0) {
-        ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
+        ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
                 int(w), int(h));
         return surfaceHandle;
     }
 
-    //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string());
-    sp<Layer> normalLayer;
+    //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
     switch (flags & eFXSurfaceMask) {
         case eFXSurfaceNormal:
-            normalLayer = createNormalSurface(client, d, w, h, flags, format);
-            layer = normalLayer;
+            layer = createNormalLayer(client, d, w, h, flags, format);
             break;
         case eFXSurfaceBlur:
             // for now we treat Blur as Dim, until we can implement it
             // efficiently.
         case eFXSurfaceDim:
-            layer = createDimSurface(client, d, w, h, flags);
+            layer = createDimLayer(client, d, w, h, flags);
             break;
         case eFXSurfaceScreenshot:
-            layer = createScreenshotSurface(client, d, w, h, flags);
+            layer = createScreenshotLayer(client, d, w, h, flags);
             break;
     }
 
@@ -1428,24 +1405,18 @@
         layer->initStates(w, h, flags);
         layer->setName(name);
         ssize_t token = addClientLayer(client, layer);
-
         surfaceHandle = layer->getSurface();
         if (surfaceHandle != 0) {
             params->token = token;
             params->identity = layer->getIdentity();
-            if (normalLayer != 0) {
-                Mutex::Autolock _l(mStateLock);
-                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
-            }
         }
-
         setTransactionFlags(eTransactionNeeded);
     }
 
     return surfaceHandle;
 }
 
-sp<Layer> SurfaceFlinger::createNormalSurface(
+sp<Layer> SurfaceFlinger::createNormalLayer(
         const sp<Client>& client, DisplayID display,
         uint32_t w, uint32_t h, uint32_t flags,
         PixelFormat& format)
@@ -1473,13 +1444,13 @@
     sp<Layer> layer = new Layer(this, display, client);
     status_t err = layer->setBuffers(w, h, format, flags);
     if (CC_LIKELY(err != NO_ERROR)) {
-        ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
+        ALOGE("createNormalLayer() failed (%s)", strerror(-err));
         layer.clear();
     }
     return layer;
 }
 
-sp<LayerDim> SurfaceFlinger::createDimSurface(
+sp<LayerDim> SurfaceFlinger::createDimLayer(
         const sp<Client>& client, DisplayID display,
         uint32_t w, uint32_t h, uint32_t flags)
 {
@@ -1487,7 +1458,7 @@
     return layer;
 }
 
-sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
+sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer(
         const sp<Client>& client, DisplayID display,
         uint32_t w, uint32_t h, uint32_t flags)
 {
@@ -1495,7 +1466,7 @@
     return layer;
 }
 
-status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
+status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid)
 {
     /*
      * called by the window manager, when a surface should be marked for
@@ -1519,7 +1490,7 @@
     return err;
 }
 
-status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
+status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
 {
     // called by ~ISurface() when all references are gone
     status_t err = NO_ERROR;
@@ -2731,12 +2702,30 @@
 
 // ---------------------------------------------------------------------------
 
-sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
+SurfaceFlinger::LayerVector::LayerVector() {
+}
+
+SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
+    : SortedVector<sp<LayerBase> >(rhs) {
+}
+
+int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
+    const void* rhs) const
 {
-    sp<Layer> result;
-    Mutex::Autolock _l(mStateLock);
-    result = mLayerMap.valueFor( sur->asBinder() ).promote();
-    return result;
+    const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
+    const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
+    // sort layers by Z order
+    uint32_t lz = l->currentState().z;
+    uint32_t rz = r->currentState().z;
+    // then by sequence, so we get a stable ordering
+    return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
+}
+
+// ---------------------------------------------------------------------------
+
+SurfaceFlinger::State::State()
+    : orientation(ISurfaceComposer::eOrientationDefault),
+      orientationFlags(0) {
 }
 
 // ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 4af31fb..569fe35 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -20,6 +20,9 @@
 #include <stdint.h>
 #include <sys/types.h>
 
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
 #include <cutils/compiler.h>
 
 #include <utils/Atomic.h>
@@ -33,13 +36,14 @@
 #include <binder/IMemory.h>
 
 #include <ui/PixelFormat.h>
+
 #include <gui/IGraphicBufferAlloc.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/ISurfaceComposerClient.h>
 
-#include "Barrier.h"
-#include "Layer.h"
+#include <private/gui/LayerState.h>
 
+#include "Barrier.h"
 #include "MessageQueue.h"
 
 namespace android {
@@ -47,18 +51,20 @@
 // ---------------------------------------------------------------------------
 
 class Client;
-class DisplayHardware;
 class DisplayEventConnection;
+class DisplayHardware;
 class EventThread;
 class Layer;
+class LayerBase;
+class LayerBaseClient;
 class LayerDim;
 class LayerScreenshot;
+class SurfaceTextureClient;
 struct surface_flinger_cblk_t;
 
 // ---------------------------------------------------------------------------
 
-class GraphicBufferAlloc : public BnGraphicBufferAlloc
-{
+class GraphicBufferAlloc : public BnGraphicBufferAlloc {
 public:
     GraphicBufferAlloc();
     virtual ~GraphicBufferAlloc();
@@ -69,102 +75,52 @@
 // ---------------------------------------------------------------------------
 
 enum {
-    eTransactionNeeded      = 0x01,
-    eTraversalNeeded        = 0x02
+    eTransactionNeeded = 0x01, eTraversalNeeded = 0x02
 };
 
-class SurfaceFlinger :
-        public BinderService<SurfaceFlinger>,
-        public BnSurfaceComposer,
-        public IBinder::DeathRecipient,
-        protected Thread
+class SurfaceFlinger : public BinderService<SurfaceFlinger>,
+                       public BnSurfaceComposer,
+                       private IBinder::DeathRecipient,
+                       private Thread
 {
 public:
-    static char const* getServiceName() { return "SurfaceFlinger"; }
+    static char const* getServiceName() {
+        return "SurfaceFlinger";
+    }
 
-                    SurfaceFlinger();
-    virtual         ~SurfaceFlinger();
-            void    init();
+    SurfaceFlinger();
 
-    virtual status_t onTransact(
-        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+    // post an asynchronous message to the main thread
+    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
+        uint32_t flags = 0);
 
-    virtual status_t dump(int fd, const Vector<String16>& args);
+    // post a synchronous message to the main thread
+    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
+        uint32_t flags = 0);
 
-    // ISurfaceComposer interface
-    virtual sp<ISurfaceComposerClient>  createConnection();
-    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
-    virtual sp<IMemoryHeap>             getCblk() const;
-    virtual void                        bootFinished();
-    virtual void                        setTransactionState(const Vector<ComposerState>& state,
-                                                            int orientation, uint32_t flags);
-    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
-    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
+    // force full composition on all displays
+    void repaintEverything();
 
-    virtual status_t captureScreen(DisplayID dpy,
-            sp<IMemoryHeap>* heap,
-            uint32_t* width, uint32_t* height,
-            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
-            uint32_t minLayerZ, uint32_t maxLayerZ);
+    // renders content on given display to a texture. thread-safe version.
+    status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName,
+        GLfloat* uOut, GLfloat* vOut);
 
-    virtual status_t                    turnElectronBeamOff(int32_t mode);
-    virtual status_t                    turnElectronBeamOn(int32_t mode);
+    // renders content on given display to a texture, w/o acquiring main lock
+    status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName,
+        GLfloat* uOut, GLfloat* vOut);
 
-            // called when screen needs to turn off
-    virtual void                        blank();
-            // called when screen is turning back on
-    virtual void                        unblank();
+    // returns the default Display
+    const DisplayHardware& getDefaultDisplayHardware() const {
+        return getDisplayHardware(0);
+    }
 
-    virtual void connectDisplay(const sp<ISurfaceTexture> display);
+    // called on the main thread by MessageQueue when an internal message
+    // is received
+    // TODO: this should be made accessible only to MessageQueue
+    void onMessageReceived(int32_t what);
 
-            // called on the main thread in response to screenReleased()
-            void onScreenReleased();
-            // called on the main thread in response to screenAcquired()
-            void onScreenAcquired();
-
-
-            status_t renderScreenToTexture(DisplayID dpy,
-                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
-            status_t renderScreenToTextureLocked(DisplayID dpy,
-                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
-
-            void onMessageReceived(int32_t what);
-            void handleMessageTransaction();
-            void handleMessageInvalidate();
-            void handleMessageRefresh();
-
-            status_t postMessageAsync(const sp<MessageBase>& msg,
-                    nsecs_t reltime=0, uint32_t flags = 0);
-
-            status_t postMessageSync(const sp<MessageBase>& msg,
-                    nsecs_t reltime=0, uint32_t flags = 0);
-
-    status_t removeLayer(const sp<LayerBase>& layer);
-    status_t addLayer(const sp<LayerBase>& layer);
-    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
-    void invalidateHwcGeometry();
-
-    sp<Layer> getLayer(const sp<ISurface>& sur) const;
-
-    GLuint getProtectedTexName() const { return mProtectedTexName; }
-
-    surface_flinger_cblk_t* getControlBlock() const;
-
-
-    class MessageDestroyGLTexture : public MessageBase {
-        GLuint texture;
-    public:
-        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
-        virtual bool handler() {
-            glDeleteTextures(1, &texture);
-            return true;
-        }
-    };
-
-
-private:
-    // DeathRecipient interface
-    virtual void binderDied(const wp<IBinder>& who);
+    // utility function to delete a texture on the main thread
+    void deleteTextureAsync(GLuint texture);
 
 private:
     friend class Client;
@@ -173,219 +129,284 @@
     friend class LayerBaseClient;
     friend class Layer;
 
-    sp<ISurface> createSurface(
-            ISurfaceComposerClient::surface_data_t* params,
-            const String8& name,
-            const sp<Client>& client,
-            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
-            uint32_t flags);
+    // We're reference counted, never destroy SurfaceFlinger directly
+    virtual ~SurfaceFlinger();
 
-    sp<Layer> createNormalSurface(
-            const sp<Client>& client, DisplayID display,
-            uint32_t w, uint32_t h, uint32_t flags,
-            PixelFormat& format);
+    /* ------------------------------------------------------------------------
+     * Internal data structures
+     */
 
-    sp<LayerDim> createDimSurface(
-            const sp<Client>& client, DisplayID display,
-            uint32_t w, uint32_t h, uint32_t flags);
-
-    sp<LayerScreenshot> createScreenshotSurface(
-            const sp<Client>& client, DisplayID display,
-            uint32_t w, uint32_t h, uint32_t flags);
-
-    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
-    status_t destroySurface(const wp<LayerBaseClient>& layer);
-    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
-
-    class LayerVector : public SortedVector< sp<LayerBase> > {
+    class LayerVector : public SortedVector<sp<LayerBase> > {
     public:
-        LayerVector() { }
-        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
-        virtual int do_compare(const void* lhs, const void* rhs) const {
-            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
-            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
-            // sort layers by Z order
-            uint32_t lz = l->currentState().z;
-            uint32_t rz = r->currentState().z;
-            // then by sequence, so we get a stable ordering
-            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
-        }
+        LayerVector();
+        LayerVector(const LayerVector& rhs);
+        virtual int do_compare(const void* lhs, const void* rhs) const;
     };
 
     struct State {
-        State()
-            : orientation(ISurfaceComposer::eOrientationDefault),
-              orientationFlags(0) {
-        }
-        LayerVector     layersSortedByZ;
-        uint8_t         orientation;
-        uint8_t         orientationFlags;
+        State();
+        LayerVector layersSortedByZ;
+        uint8_t orientation;
+        uint8_t orientationFlags;
     };
 
-    virtual bool        threadLoop();
-    virtual status_t    readyToRun();
-    virtual void        onFirstRef();
+    /* ------------------------------------------------------------------------
+     * IBinder interface
+     */
+    virtual status_t onTransact(uint32_t code, const Parcel& data,
+        Parcel* reply, uint32_t flags);
+    virtual status_t dump(int fd, const Vector<String16>& args);
 
-public:     // hack to work around gcc 4.0.3 bug
+    /* ------------------------------------------------------------------------
+     * ISurfaceComposer interface
+     */
+    virtual sp<ISurfaceComposerClient> createConnection();
+    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
+    virtual sp<IMemoryHeap> getCblk() const;
+    virtual void bootFinished();
+    virtual void setTransactionState(const Vector<ComposerState>& state,
+        int orientation, uint32_t flags);
+    virtual bool authenticateSurfaceTexture(
+        const sp<ISurfaceTexture>& surface) const;
+    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
+    virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap,
+        uint32_t* width, uint32_t* height, PixelFormat* format,
+        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
+        uint32_t maxLayerZ);
+    virtual status_t turnElectronBeamOff(int32_t mode);
+    virtual status_t turnElectronBeamOn(int32_t mode);
+    // called when screen needs to turn off
+    virtual void blank();
+    // called when screen is turning back on
+    virtual void unblank();
+    virtual void connectDisplay(const sp<ISurfaceTexture> display);
 
-          const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
-              return *mDisplayHardwares[dpy];
-          }
-          const DisplayHardware& getDefaultDisplayHardware() const {
-              return getDisplayHardware(0);
-          }
+    /* ------------------------------------------------------------------------
+     * DeathRecipient interface
+     */
+    virtual void binderDied(const wp<IBinder>& who);
 
-          void              signalTransaction();
-          void              signalLayerUpdate();
-          void              signalRefresh();
-          void              repaintEverything();
+    /* ------------------------------------------------------------------------
+     * Thread interface
+     */
+    virtual bool threadLoop();
+    virtual status_t readyToRun();
+    virtual void onFirstRef();
 
-private:
-            void        waitForEvent();
-            Region      handleTransaction(uint32_t transactionFlags);
-            Region      handleTransactionLocked(uint32_t transactionFlags);
+    /* ------------------------------------------------------------------------
+     * Message handling
+     */
+    void waitForEvent();
+    void signalTransaction();
+    void signalLayerUpdate();
+    void signalRefresh();
 
-            void        computeVisibleRegions(
-                            const LayerVector& currentLayers,
-                            Region& dirtyRegion,
-                            Region& wormholeRegion);
+    // called on the main thread in response to screenReleased()
+    void onScreenReleased();
+    // called on the main thread in response to screenAcquired()
+    void onScreenAcquired();
 
-            /* handlePageFilp: this is were we latch a new buffer
-             * if available and compute the dirty region.
-             * The return value is the dirty region expressed in the
-             * window manager's coordinate space (or the layer's state
-             * space, which is the same thing), in particular the dirty
-             * region is independent from a specific display's orientation.
-             */
-            Region      handlePageFlip();
+    void handleMessageTransaction();
+    void handleMessageInvalidate();
+    void handleMessageRefresh();
 
-            void        handleRefresh();
-            void        handleWorkList(const DisplayHardware& hw);
-            void        handleRepaint(const DisplayHardware& hw);
-            void        postFramebuffer();
-            void        setupHardwareComposer(const DisplayHardware& hw);
-            void        composeSurfaces(const DisplayHardware& hw, const Region& dirty);
+    Region handleTransaction(uint32_t transactionFlags);
+    Region handleTransactionLocked(uint32_t transactionFlags);
 
+    /* handlePageFilp: this is were we latch a new buffer
+     * if available and compute the dirty region.
+     * The return value is the dirty region expressed in the
+     * window manager's coordinate space (or the layer's state
+     * space, which is the same thing), in particular the dirty
+     * region is independent from a specific display's orientation.
+     */
+    Region handlePageFlip();
 
-            void        setInvalidateRegion(const Region& reg);
-            Region      getAndClearInvalidateRegion();
+    void handleRefresh();
+    void handleWorkList(const DisplayHardware& hw);
+    void handleRepaint(const DisplayHardware& hw);
 
-            ssize_t     addClientLayer(const sp<Client>& client,
-                    const sp<LayerBaseClient>& lbc);
-            status_t    addLayer_l(const sp<LayerBase>& layer);
-            status_t    removeLayer_l(const sp<LayerBase>& layer);
-            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
+    /* ------------------------------------------------------------------------
+     * Transactions
+     */
+    uint32_t getTransactionFlags(uint32_t flags);
+    uint32_t peekTransactionFlags(uint32_t flags);
+    uint32_t setTransactionFlags(uint32_t flags);
+    void commitTransaction();
+    uint32_t setClientStateLocked(const sp<Client>& client,
+        const layer_state_t& s);
 
-            uint32_t    getTransactionFlags(uint32_t flags);
-            uint32_t    peekTransactionFlags(uint32_t flags);
-            uint32_t    setTransactionFlags(uint32_t flags);
-            void        commitTransaction();
+    /* ------------------------------------------------------------------------
+     * Layer management
+     */
+    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
+        const String8& name, const sp<Client>& client, DisplayID display,
+        uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
 
+    sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display,
+        uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
 
-            status_t captureScreenImplLocked(DisplayID dpy,
-                    sp<IMemoryHeap>* heap,
-                    uint32_t* width, uint32_t* height, PixelFormat* format,
-                    uint32_t reqWidth, uint32_t reqHeight,
-                    uint32_t minLayerZ, uint32_t maxLayerZ);
+    sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display,
+        uint32_t w, uint32_t h, uint32_t flags);
 
-            status_t turnElectronBeamOffImplLocked(int32_t mode);
-            status_t turnElectronBeamOnImplLocked(int32_t mode);
-            status_t electronBeamOffAnimationImplLocked();
-            status_t electronBeamOnAnimationImplLocked();
+    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
+        DisplayID display, uint32_t w, uint32_t h, uint32_t flags);
 
-            void        debugFlashRegions(const DisplayHardware& hw);
-            void        drawWormhole() const;
+    // called in response to the window-manager calling
+    // ISurfaceComposerClient::destroySurface()
+    // The specified layer is first placed in a purgatory list
+    // until all references from the client are released.
+    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
 
-            uint32_t    getMaxTextureSize() const;
-            uint32_t    getMaxViewportDims() const;
+    // called when all clients have released all their references to
+    // this layer meaning it is entirely safe to destroy all
+    // resources associated to this layer.
+    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
 
-            static status_t selectConfigForPixelFormat(
-                    EGLDisplay dpy,
-                    EGLint const* attrs,
-                    PixelFormat format,
-                    EGLConfig* outConfig);
-            static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
-            static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
-            void initializeGL(EGLDisplay display, EGLSurface surface);
+    // remove a layer from SurfaceFlinger immediately
+    status_t removeLayer(const sp<LayerBase>& layer);
 
-            void        startBootAnim();
+    // add a layer to SurfaceFlinger
+    ssize_t addClientLayer(const sp<Client>& client,
+        const sp<LayerBaseClient>& lbc);
 
-            void listLayersLocked(const Vector<String16>& args, size_t& index,
-                    String8& result, char* buffer, size_t SIZE) const;
-            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
-                    String8& result, char* buffer, size_t SIZE) const;
-            void clearStatsLocked(const Vector<String16>& args, size_t& index,
-                    String8& result, char* buffer, size_t SIZE) const;
-            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
+    status_t removeLayer_l(const sp<LayerBase>& layer);
+    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
 
-    mutable     MessageQueue    mEventQueue;
+    /* ------------------------------------------------------------------------
+     * Boot animation, on/off animations and screen capture
+     */
 
-                // access must be protected by mStateLock
-    mutable     Mutex                   mStateLock;
-                State                   mCurrentState;
-    volatile    int32_t                 mTransactionFlags;
-                Condition               mTransactionCV;
-                SortedVector< sp<LayerBase> > mLayerPurgatory;
-                bool                    mTransationPending;
-                Vector< sp<LayerBase> > mLayersPendingRemoval;
+    void startBootAnim();
 
-                // protected by mStateLock (but we could use another lock)
-                DisplayHardware*            mDisplayHardwares[1];
-                bool                        mLayersRemoved;
-                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
+    status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap,
+        uint32_t* width, uint32_t* height, PixelFormat* format,
+        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
+        uint32_t maxLayerZ);
 
-                // access must be protected by mInvalidateLock
-    mutable     Mutex                       mInvalidateLock;
-                Region                      mInvalidateRegion;
+    status_t turnElectronBeamOffImplLocked(int32_t mode);
+    status_t turnElectronBeamOnImplLocked(int32_t mode);
+    status_t electronBeamOffAnimationImplLocked();
+    status_t electronBeamOnAnimationImplLocked();
 
-                // constant members (no synchronization needed for access)
-                sp<IMemoryHeap>             mServerHeap;
-                surface_flinger_cblk_t*     mServerCblk;
-                GLuint                      mWormholeTexName;
-                GLuint                      mProtectedTexName;
-                nsecs_t                     mBootTime;
-                sp<EventThread>             mEventThread;
-                GLint                       mMaxViewportDims[2];
-                GLint                       mMaxTextureSize;
-                EGLContext                  mEGLContext;
-                EGLConfig                   mEGLConfig;
+    /* ------------------------------------------------------------------------
+     * EGL
+     */
+    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
+        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
+    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
+    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
+    void initializeGL(EGLDisplay display, EGLSurface surface);
+    uint32_t getMaxTextureSize() const;
+    uint32_t getMaxViewportDims() const;
 
+    /* ------------------------------------------------------------------------
+     * Display management
+     */
+    const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
+        return *mDisplayHardwares[dpy];
+    }
 
-                // Can only accessed from the main thread, these members
-                // don't need synchronization
-                State                       mDrawingState;
-                Region                      mDirtyRegion;
-                Region                      mDirtyRegionRemovedLayer;
-                Region                      mSwapRegion;
-                Region                      mWormholeRegion;
-                bool                        mVisibleRegionsDirty;
-                bool                        mHwWorkListDirty;
-                int32_t                     mElectronBeamAnimationMode;
+    /* ------------------------------------------------------------------------
+     * Compositing
+     */
+    void invalidateHwcGeometry();
+    void computeVisibleRegions(const LayerVector& currentLayers,
+        Region& dirtyRegion, Region& wormholeRegion);
+    void postFramebuffer();
+    void setupHardwareComposer(const DisplayHardware& hw);
+    void composeSurfaces(const DisplayHardware& hw, const Region& dirty);
+    void setInvalidateRegion(const Region& reg);
+    Region getAndClearInvalidateRegion();
+    void drawWormhole() const;
+    GLuint getProtectedTexName() const {
+        return mProtectedTexName;
+    }
 
+    /* ------------------------------------------------------------------------
+     * Debugging & dumpsys
+     */
+    void debugFlashRegions(const DisplayHardware& hw);
+    void listLayersLocked(const Vector<String16>& args, size_t& index,
+        String8& result, char* buffer, size_t SIZE) const;
+    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
+        String8& result, char* buffer, size_t SIZE) const;
+    void clearStatsLocked(const Vector<String16>& args, size_t& index,
+        String8& result, char* buffer, size_t SIZE) const;
+    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
 
-                // don't use a lock for these, we don't care
-                int                         mDebugRegion;
-                int                         mDebugDDMS;
-                int                         mDebugDisableHWC;
-                int                         mDebugDisableTransformHint;
-                volatile nsecs_t            mDebugInSwapBuffers;
-                nsecs_t                     mLastSwapBufferTime;
-                volatile nsecs_t            mDebugInTransaction;
-                nsecs_t                     mLastTransactionTime;
-                bool                        mBootFinished;
+    /* ------------------------------------------------------------------------
+     * Attributes
+     */
 
-                // these are thread safe
-    mutable     Barrier                     mReadyToRunBarrier;
+    // access must be protected by mStateLock
+    mutable Mutex mStateLock;
+    State mCurrentState;
+    volatile int32_t mTransactionFlags;
+    Condition mTransactionCV;
+    SortedVector<sp<LayerBase> > mLayerPurgatory;
+    bool mTransationPending;
+    Vector<sp<LayerBase> > mLayersPendingRemoval;
 
+    // protected by mStateLock (but we could use another lock)
+    DisplayHardware* mDisplayHardwares[1];
+    bool mLayersRemoved;
 
-                // protected by mDestroyedLayerLock;
-    mutable     Mutex                       mDestroyedLayerLock;
-                Vector<LayerBase const *>   mDestroyedLayers;
+    // access must be protected by mInvalidateLock
+    mutable Mutex mInvalidateLock;
+    Region mInvalidateRegion;
 
+    // constant members (no synchronization needed for access)
+    sp<IMemoryHeap> mServerHeap;
+    surface_flinger_cblk_t* mServerCblk;
+    GLuint mWormholeTexName;
+    GLuint mProtectedTexName;
+    nsecs_t mBootTime;
+    sp<EventThread> mEventThread;
+    GLint mMaxViewportDims[2];
+    GLint mMaxTextureSize;
+    EGLContext mEGLContext;
+    EGLConfig mEGLConfig;
 
-   EGLSurface getExternalDisplaySurface() const;
-   sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
-   EGLSurface mExternalDisplaySurface;
+    // Can only accessed from the main thread, these members
+    // don't need synchronization
+    State mDrawingState;
+    Region mDirtyRegion;
+    Region mDirtyRegionRemovedLayer;
+    Region mSwapRegion;
+    Region mWormholeRegion;
+    bool mVisibleRegionsDirty;
+    bool mHwWorkListDirty;
+    int32_t mElectronBeamAnimationMode;
+
+    // don't use a lock for these, we don't care
+    int mDebugRegion;
+    int mDebugDDMS;
+    int mDebugDisableHWC;
+    int mDebugDisableTransformHint;
+    volatile nsecs_t mDebugInSwapBuffers;
+    nsecs_t mLastSwapBufferTime;
+    volatile nsecs_t mDebugInTransaction;
+    nsecs_t mLastTransactionTime;
+    bool mBootFinished;
+
+    // these are thread safe
+    mutable MessageQueue mEventQueue;
+    mutable Barrier mReadyToRunBarrier;
+
+    // protected by mDestroyedLayerLock;
+    mutable Mutex mDestroyedLayerLock;
+    Vector<LayerBase const *> mDestroyedLayers;
+
+    /* ------------------------------------------------------------------------
+     * Feature prototyping
+     */
+
+    EGLSurface getExternalDisplaySurface() const;
+    sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
+    EGLSurface mExternalDisplaySurface;
+public:
+    surface_flinger_cblk_t* getControlBlock() const;
 };
 
 // ---------------------------------------------------------------------------