native frameworks: 64-bit compile issues
- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)
Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
diff --git a/services/surfaceflinger/RenderEngine/Program.cpp b/services/surfaceflinger/RenderEngine/Program.cpp
index 4a7fb58..0424e0c 100644
--- a/services/surfaceflinger/RenderEngine/Program.cpp
+++ b/services/surfaceflinger/RenderEngine/Program.cpp
@@ -25,7 +25,7 @@
namespace android {
-Program::Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment)
+Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment)
: mInitialized(false) {
GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
@@ -112,7 +112,7 @@
return shader;
}
-String8& Program::dumpShader(String8& result, GLenum type) {
+String8& Program::dumpShader(String8& result, GLenum /*type*/) {
GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader;
GLint l;
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l);