Remove dead-code
“format” is reset in all code-paths below.
Test: compiled
Bug: cleanup
Change-Id: I2503fc6ca8726cf39f3a9c46264d504623a7290b
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index d0943a9..c375823 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -493,14 +493,8 @@
cnx->egl.eglGetConfigAttrib(iDpy, config, EGL_COLOR_COMPONENT_TYPE_EXT,
&componentType);
- // by default, just pick appropriate RGBA
- EGLint format = HAL_PIXEL_FORMAT_RGBA_8888;
- if (dp->haveExtension("EGL_EXT_pixel_format_float") &&
- (componentType == EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT)) {
- format = HAL_PIXEL_FORMAT_RGBA_FP16;
- }
+ EGLint format;
android_dataspace dataSpace = HAL_DATASPACE_UNKNOWN;
-
EGLint a = 0;
EGLint r, g, b;
r = g = b = 0;