clean-up client management.
simplified things a lot, the biggest change is that the concept
of "ClientID" is now gone, instead we simply use references.
Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
index 19a9990..f032314 100644
--- a/libs/surfaceflinger/LayerDim.h
+++ b/libs/surfaceflinger/LayerDim.h
@@ -38,7 +38,7 @@
static int32_t sHeight;
public:
LayerDim(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client, int32_t i);
+ const sp<Client>& client);
virtual ~LayerDim();
virtual void onDraw(const Region& clip) const;