fix [2017532] Partial Update leaves residual image.
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index fb25663..97dfecc 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -691,9 +691,14 @@
// some layers might have been removed, so
// we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
+ const SortedVector<LayerBase*>& removedLayers(mRemovedLayers);
+ size_t c = removedLayers.size();
if (c) {
mVisibleRegionsDirty = true;
+ while (c--) {
+ mDirtyRegionRemovedLayer.orSelf(
+ removedLayers[c]->visibleRegionScreen);
+ }
}
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
@@ -733,17 +738,15 @@
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
- const Layer::State& s = layer->drawingState();
- const Rect bounds(layer->visibleBounds());
+ const Layer::State& s(layer->drawingState());
// handle hidden surfaces by setting the visible region to empty
Region opaqueRegion;
Region visibleRegion;
Region coveredRegion;
- if (UNLIKELY((s.flags & ISurfaceComposer::eLayerHidden) || !s.alpha)) {
- visibleRegion.clear();
- } else {
+ if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
const bool translucent = layer->needsBlending();
+ const Rect bounds(layer->visibleBounds());
visibleRegion.set(bounds);
coveredRegion = visibleRegion;
@@ -790,12 +793,16 @@
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
- // If a secure layer is partially visible, lockdown the screen!
+ // If a secure layer is partially visible, lock-down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
secureFrameBuffer = true;
}
}
+ // invalidate the areas where a layer was removed
+ dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
+ mDirtyRegionRemovedLayer.clear();
+
mSecureFrameBuffer = secureFrameBuffer;
opaqueRegion = aboveOpaqueLayers;
}