implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"

Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3ab6c79..0f08570 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -402,7 +402,8 @@
     return err;
 }
 
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
+status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
     LOGV("SurfaceTexture::queueBuffer");
 
     sp<FrameAvailableListener> listener;
@@ -463,6 +464,11 @@
     if (listener != 0) {
         listener->onFrameAvailable();
     }
+
+    *outWidth = mDefaultWidth;
+    *outHeight = mDefaultHeight;
+    *outTransform = 0;
+
     return OK;
 }