Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using
FramebufferSurface directly. FramebufferSurface implements
DisplaySurface, and so does the new VirtualDisplaySurface class.
DisplayDevice now always has a surface, not just for virtual displays.
In this change VirtualDisplaySurface is just a stub; buffers still go
directly from GLES to the final consumer.
Bug: 8384764
Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 7df3671..4b6c413 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -617,14 +617,14 @@
}
bool HWComposer::hasHwcComposition(int32_t id) const {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
return false;
return mDisplayData[id].hasOvComp;
}
bool HWComposer::hasGlesComposition(int32_t id) const {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
- return false;
+ if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return true;
return mDisplayData[id].hasFbComp;
}