Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using
FramebufferSurface directly. FramebufferSurface implements
DisplaySurface, and so does the new VirtualDisplaySurface class.
DisplayDevice now always has a surface, not just for virtual displays.
In this change VirtualDisplaySurface is just a stub; buffers still go
directly from GLES to the final consumer.
Bug: 8384764
Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
new file mode 100644
index 0000000..db886ed
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
+#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
+
+#include <utils/String8.h>
+#include "DisplaySurface.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+// ---------------------------------------------------------------------------
+
+class HWComposer;
+
+class VirtualDisplaySurface : public DisplaySurface {
+public:
+ VirtualDisplaySurface(HWComposer& hwc, int disp,
+ const sp<IGraphicBufferProducer>& sink,
+ const String8& name);
+
+ virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
+
+ virtual status_t compositionComplete();
+ virtual status_t advanceFrame();
+ virtual status_t setReleaseFenceFd(int fenceFd);
+ virtual void dump(String8& result) const;
+
+private:
+ virtual ~VirtualDisplaySurface();
+
+ // immutable after construction
+ HWComposer& mHwc;
+ int mDisplayId;
+ sp<IGraphicBufferProducer> mSink;
+ String8 mName;
+};
+
+// ---------------------------------------------------------------------------
+} // namespace android
+// ---------------------------------------------------------------------------
+
+#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
+