separate transactions from updates

with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index d32fcdd..44aafdf 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -47,8 +47,7 @@
       mOrientation(0),
       mPlaneOrientation(0),
       mTransactionFlags(0),
-      mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
-      mInvalidate(0)
+      mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
 {
     const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
     mFlags = hw.getFlags();
@@ -262,23 +261,11 @@
     mTransformedBounds = tr.makeBounds(w, h);
 }
 
-void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
-{
+void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) {
 }
 
 void LayerBase::unlockPageFlip(
-        const Transform& planeTransform, Region& outDirtyRegion)
-{
-    if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
-        outDirtyRegion.orSelf(visibleRegionScreen);
-    }
-}
-
-void LayerBase::invalidate()
-{
-    if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
-        mFlinger->signalEvent();
-    }
+        const Transform& planeTransform, Region& outDirtyRegion) {
 }
 
 void LayerBase::drawRegion(const Region& reg) const