Fix stuck keys when released out of order. (DO NOT MERGE)
Bug: 3208156
Change-Id: I14e4d54f4912de5e2fabcd8638120623aa2d16e0
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index d167439..3197ab2 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -934,7 +934,7 @@
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key repeat, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
} else {
// key down
mLocked.keyDowns.push();
@@ -949,7 +949,7 @@
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key up, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
mLocked.keyDowns.removeAt(size_t(keyDownIndex));
} else {
// key was not actually down