flatland: add a GPU hardware benchmark
This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency. This initial version includes only window compositing scenarios.
Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
diff --git a/cmds/flatland/Flatland.h b/cmds/flatland/Flatland.h
new file mode 100644
index 0000000..fd26ad3
--- /dev/null
+++ b/cmds/flatland/Flatland.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdint.h>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+#include <gui/GLConsumer.h>
+
+namespace android {
+
+#define NELEMS(x) ((int) (sizeof(x) / sizeof((x)[0])))
+
+enum { MAX_NUM_LAYERS = 16 };
+enum { MAX_TEST_RUNS = 16 };
+
+class Composer;
+class Renderer;
+class GLHelper;
+
+struct LayerDesc {
+ uint32_t flags;
+ Renderer* (*rendererFactory)();
+ Composer* (*composerFactory)();
+ int32_t x;
+ int32_t y;
+ uint32_t width;
+ uint32_t height;
+};
+
+void resetColorGenerator();
+
+class Composer {
+public:
+ virtual ~Composer() {}
+ virtual bool setUp(const LayerDesc& desc, GLHelper* helper) = 0;
+ virtual void tearDown() = 0;
+ virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
+};
+
+Composer* nocomp();
+Composer* opaque();
+Composer* opaqueShrink();
+Composer* blend();
+Composer* blendShrink();
+
+class Renderer {
+public:
+ virtual ~Renderer() {}
+ virtual bool setUp(GLHelper* helper) = 0;
+ virtual void tearDown() = 0;
+ virtual bool render(EGLSurface surface) = 0;
+};
+
+Renderer* staticGradient();
+
+} // namespace android