Banish DisplayID from the SurfaceFlinger API.
Use only display tokens in the API to refer to new displays.
Don't require the caller to specify the display when creating
a surface (since in general a surface could be shown on
any display).
This is intended to be a minimum change just to update the API.
Note that SurfaceFlinger still uses DisplayID in a few places
internally that might cause some features not to work properly
when there are multiple displays (LayerScreenshot, for example).
Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
diff --git a/include/gui/ISurfaceComposerClient.h b/include/gui/ISurfaceComposerClient.h
index 259c1df..39cf090 100644
--- a/include/gui/ISurfaceComposerClient.h
+++ b/include/gui/ISurfaceComposerClient.h
@@ -33,6 +33,7 @@
// ----------------------------------------------------------------------------
+// TODO: Remove this declaration, it is only used internally by SurfaceFlinger.
typedef int32_t DisplayID;
// ----------------------------------------------------------------------------
@@ -70,7 +71,7 @@
* Requires ACCESS_SURFACE_FLINGER permission
*/
virtual sp<ISurface> createSurface(surface_data_t* data,
- const String8& name, DisplayID display, uint32_t w, uint32_t h,
+ const String8& name, uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags) = 0;
/*