Fix issue 1795088       Improve audio routing code

Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
diff --git a/libs/audioflinger/AudioHardwareGeneric.h b/libs/audioflinger/AudioHardwareGeneric.h
index c89df87..42da413 100644
--- a/libs/audioflinger/AudioHardwareGeneric.h
+++ b/libs/audioflinger/AudioHardwareGeneric.h
@@ -39,24 +39,28 @@
     virtual status_t    set(
             AudioHardwareGeneric *hw,
             int mFd,
-            int format,
-            int channelCount,
-            uint32_t sampleRate);
+            uint32_t devices,
+            int *pFormat,
+            uint32_t *pChannels,
+            uint32_t *pRate);
 
     virtual uint32_t    sampleRate() const { return 44100; }
     virtual size_t      bufferSize() const { return 4096; }
-    virtual int         channelCount() const { return 2; }
+    virtual uint32_t    channels() const { return AudioSystem::CHANNEL_OUT_STEREO; }
     virtual int         format() const { return AudioSystem::PCM_16_BIT; }
     virtual uint32_t    latency() const { return 20; }
-    virtual status_t    setVolume(float volume) { return INVALID_OPERATION; }
+    virtual status_t    setVolume(float left, float right) { return INVALID_OPERATION; }
     virtual ssize_t     write(const void* buffer, size_t bytes);
     virtual status_t    standby();
     virtual status_t    dump(int fd, const Vector<String16>& args);
+    virtual status_t    setParameters(const String8& keyValuePairs);
+    virtual String8     getParameters(const String8& keys);
 
 private:
     AudioHardwareGeneric *mAudioHardware;
     Mutex   mLock;
     int     mFd;
+    uint32_t mDevice;
 };
 
 class AudioStreamInGeneric : public AudioStreamIn {
@@ -67,24 +71,28 @@
     virtual status_t    set(
             AudioHardwareGeneric *hw,
             int mFd,
-            int format,
-            int channelCount,
-            uint32_t sampleRate,
+            uint32_t devices,
+            int *pFormat,
+            uint32_t *pChannels,
+            uint32_t *pRate,
             AudioSystem::audio_in_acoustics acoustics);
 
-    uint32_t    sampleRate() const { return 8000; }
+    virtual uint32_t    sampleRate() const { return 8000; }
     virtual size_t      bufferSize() const { return 320; }
-    virtual int         channelCount() const { return 1; }
+    virtual uint32_t    channels() const { return AudioSystem::CHANNEL_IN_MONO; }
     virtual int         format() const { return AudioSystem::PCM_16_BIT; }
     virtual status_t    setGain(float gain) { return INVALID_OPERATION; }
     virtual ssize_t     read(void* buffer, ssize_t bytes);
     virtual status_t    dump(int fd, const Vector<String16>& args);
     virtual status_t    standby() { return NO_ERROR; }
+    virtual status_t    setParameters(const String8& keyValuePairs);
+    virtual String8     getParameters(const String8& keys);
 
 private:
     AudioHardwareGeneric *mAudioHardware;
     Mutex   mLock;
     int     mFd;
+    uint32_t mDevice;
 };
 
 
@@ -101,28 +109,27 @@
     virtual status_t    setMicMute(bool state);
     virtual status_t    getMicMute(bool* state);
 
-    virtual status_t    setParameter(const char* key, const char* value)
-            { return NO_ERROR; }
-
     // create I/O streams
     virtual AudioStreamOut* openOutputStream(
-            int format=0,
-            int channelCount=0,
-            uint32_t sampleRate=0,
+            uint32_t devices,
+            int *format=0,
+            uint32_t *channels=0,
+            uint32_t *sampleRate=0,
             status_t *status=0);
+    virtual    void        closeOutputStream(AudioStreamOut* out);
 
     virtual AudioStreamIn* openInputStream(
-            int inputSource,
-            int format,
-            int channelCount,
-            uint32_t sampleRate,
+            uint32_t devices,
+            int *format,
+            uint32_t *channels,
+            uint32_t *sampleRate,
             status_t *status,
             AudioSystem::audio_in_acoustics acoustics);
+    virtual    void        closeInputStream(AudioStreamIn* in);
 
             void            closeOutputStream(AudioStreamOutGeneric* out);
             void            closeInputStream(AudioStreamInGeneric* in);
 protected:
-    virtual status_t        doRouting() { return NO_ERROR; }
     virtual status_t        dump(int fd, const Vector<String16>& args);
 
 private: