Fix issue 1795088       Improve audio routing code

Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
diff --git a/libs/audioflinger/AudioPolicyService.h b/libs/audioflinger/AudioPolicyService.h
new file mode 100644
index 0000000..47173dd
--- /dev/null
+++ b/libs/audioflinger/AudioPolicyService.h
@@ -0,0 +1,201 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIOPOLICYSERVICE_H
+#define ANDROID_AUDIOPOLICYSERVICE_H
+
+#include <media/IAudioPolicyService.h>
+#include <hardware_legacy/AudioPolicyInterface.h>
+#include <media/ToneGenerator.h>
+
+namespace android {
+
+class String8;
+
+// ----------------------------------------------------------------------------
+
+class AudioPolicyService: public BnAudioPolicyService, public AudioPolicyClientInterface, public IBinder::DeathRecipient
+{
+
+public:
+    static  void        instantiate();
+
+    virtual status_t    dump(int fd, const Vector<String16>& args);
+
+    //
+    // BnAudioPolicyService (see AudioPolicyInterface for method descriptions)
+    //
+
+    virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
+                                              AudioSystem::device_connection_state state,
+                                              const char *device_address);
+    virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
+                                                                          const char *device_address);
+    virtual status_t setPhoneState(int state);
+    virtual status_t setRingerMode(uint32_t mode, uint32_t mask);
+    virtual status_t setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
+    virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
+    virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
+                                        uint32_t samplingRate = 0,
+                                        uint32_t format = AudioSystem::FORMAT_DEFAULT,
+                                        uint32_t channels = 0,
+                                        AudioSystem::output_flags flags = AudioSystem::OUTPUT_FLAG_INDIRECT);
+    virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
+    virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
+    virtual void releaseOutput(audio_io_handle_t output);
+    virtual audio_io_handle_t getInput(int inputSource,
+                                    uint32_t samplingRate = 0,
+                                    uint32_t format = AudioSystem::FORMAT_DEFAULT,
+                                    uint32_t channels = 0,
+                                    AudioSystem::audio_in_acoustics acoustics = (AudioSystem::audio_in_acoustics)0);
+    virtual status_t startInput(audio_io_handle_t input);
+    virtual status_t stopInput(audio_io_handle_t input);
+    virtual void releaseInput(audio_io_handle_t input);
+    virtual status_t initStreamVolume(AudioSystem::stream_type stream,
+                                      int indexMin,
+                                      int indexMax);
+    virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
+    virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
+
+    virtual     status_t    onTransact(
+                                uint32_t code,
+                                const Parcel& data,
+                                Parcel* reply,
+                                uint32_t flags);
+
+    // IBinder::DeathRecipient
+    virtual     void        binderDied(const wp<IBinder>& who);
+
+    //
+    // AudioPolicyClientInterface
+    //
+    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
+                                    uint32_t *pSamplingRate,
+                                    uint32_t *pFormat,
+                                    uint32_t *pChannels,
+                                    uint32_t *pLatencyMs,
+                                    AudioSystem::output_flags flags);
+    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2);
+    virtual status_t closeOutput(audio_io_handle_t output);
+    virtual status_t suspendOutput(audio_io_handle_t output);
+    virtual status_t restoreOutput(audio_io_handle_t output);
+    virtual audio_io_handle_t openInput(uint32_t *pDevices,
+                                    uint32_t *pSamplingRate,
+                                    uint32_t *pFormat,
+                                    uint32_t *pChannels,
+                                    uint32_t acoustics);
+    virtual status_t closeInput(audio_io_handle_t input);
+    virtual status_t setStreamVolume(AudioSystem::stream_type stream, float volume, audio_io_handle_t output);
+    virtual status_t setStreamOutput(AudioSystem::stream_type stream, audio_io_handle_t output);
+    virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
+    virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
+    virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream);
+    virtual status_t stopTone();
+
+private:
+                        AudioPolicyService();
+    virtual             ~AudioPolicyService();
+
+    static const char *sAudioPolicyLibrary;
+    static const char *sAudioPolicyGenericLibrary;
+    // Thread used for tone playback and to send audio config commands to audio flinger
+    // For tone playback, using a separate thread is necessary to avoid deadlock with mLock because startTone()
+    // and stopTone() are normally called with mLock locked and requesting a tone start or stop will cause
+    // calls to AudioPolicyService and an attempt to lock mLock.
+    // For audio config commands, it is necessary because audio flinger requires that the calling process (user)
+    // has permission to modify audio settings.
+    class AudioCommandThread : public Thread {
+    public:
+
+        // commands for tone AudioCommand
+        enum {
+            START_TONE,
+            STOP_TONE,
+            SET_VOLUME,
+            SET_PARAMETERS
+        };
+
+        AudioCommandThread ();
+        virtual             ~AudioCommandThread();
+
+        // Thread virtuals
+        virtual     void        onFirstRef();
+        virtual     bool        threadLoop();
+
+                    void        exit();
+                    void        startToneCommand(int type = 0, int stream = 0);
+                    void        stopToneCommand();
+                    status_t    volumeCommand(int stream, float volume, void *output);
+                    status_t    parametersCommand(void *ioHandle, const String8& keyValuePairs);
+
+    private:
+        // descriptor for requested tone playback event
+        class AudioCommand {
+        public:
+            int mCommand;   // START_TONE, STOP_TONE ...
+            void *mParam;
+        };
+
+        class ToneData {
+        public:
+            int mType;      // tone type (START_TONE only)
+            int mStream;    // stream type (START_TONE only)
+        };
+
+        class VolumeData {
+        public:
+            int mStream;
+            float mVolume;
+            void *mIO;
+        };
+        class ParametersData {
+        public:
+            void *mIO;
+            String8 mKeyValuePairs;
+        };
+
+
+        Mutex   mLock;
+        Condition mWaitWorkCV;
+        Vector<AudioCommand *> mAudioCommands;    // list of pending tone events
+        Condition              mCommandCond;
+        status_t               mCommandStatus;
+        ToneGenerator *mpToneGenerator;     // the tone generator
+    };
+
+    // Internal dump utilities.
+    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
+
+
+    Mutex   mLock;      // prevents concurrent access to AudioPolicy manager functions changing device
+                        // connection stated our routing
+    AudioPolicyInterface* mpPolicyManager;          // the platform specific policy manager
+    sp <AudioCommandThread> mAudioCommandThread;    // audio commands thread
+    sp <AudioCommandThread> mTonePlaybacThread;     // tone playback thread
+    void *mpPolicyManagerLibHandle;
+};
+
+}; // namespace android
+
+#endif // ANDROID_AUDIOPOLICYSERVICE_H
+
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