Revert "Delete HWC1"

This reverts commit 90f923493fa053655a203c34ea491086aeb07602.

Change-Id: If9da49e3bc85f8ff21ac1bd22a6bab97e9aa3103
diff --git a/services/surfaceflinger/RenderEngine/GLES10RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES10RenderEngine.cpp
index 00b1cd2..579affb 100644
--- a/services/surfaceflinger/RenderEngine/GLES10RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES10RenderEngine.cpp
@@ -28,25 +28,43 @@
 }
 
 void GLES10RenderEngine::setupLayerBlending(
+#ifdef USE_HWC2
     bool premultipliedAlpha, bool opaque, float alpha) {
+#else
+    bool premultipliedAlpha, bool opaque, int alpha) {
+#endif
     // OpenGL ES 1.0 doesn't support texture combiners.
     // This path doesn't properly handle opaque layers that have non-opaque
     // alpha values. The alpha channel will be copied into the framebuffer or
     // screenshot, so if the framebuffer or screenshot is blended on top of
     // something else,  whatever is below the window will incorrectly show
     // through.
+#ifdef USE_HWC2
     if (CC_UNLIKELY(alpha < 1.0f)) {
         if (premultipliedAlpha) {
             glColor4f(alpha, alpha, alpha, alpha);
         } else {
             glColor4f(1.0f, 1.0f, 1.0f, alpha);
         }
+#else
+    if (CC_UNLIKELY(alpha < 0xFF)) {
+        GLfloat floatAlpha = alpha * (1.0f / 255.0f);
+        if (premultipliedAlpha) {
+            glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
+        } else {
+            glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
+        }
+#endif
         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
     } else {
         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
     }
 
+#ifdef USE_HWC2
     if (alpha < 1.0f || !opaque) {
+#else
+    if (alpha < 0xFF || !opaque) {
+#endif
         glEnable(GL_BLEND);
         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
                     GL_ONE_MINUS_SRC_ALPHA);