Revert "Delete HWC1"

This reverts commit 90f923493fa053655a203c34ea491086aeb07602.

Change-Id: If9da49e3bc85f8ff21ac1bd22a6bab97e9aa3103
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
index a6d66f7..847cdb3 100644
--- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
@@ -107,20 +107,33 @@
     glMatrixMode(GL_MODELVIEW);
 }
 
+#ifdef USE_HWC2
 void GLES11RenderEngine::setupLayerBlending(bool premultipliedAlpha,
         bool opaque, float alpha) {
+#else
+void GLES11RenderEngine::setupLayerBlending(
+    bool premultipliedAlpha, bool opaque, int alpha) {
+#endif
     GLenum combineRGB;
     GLenum combineAlpha;
     GLenum src0Alpha;
     GLfloat envColor[4];
 
+#ifdef USE_HWC2
     if (CC_UNLIKELY(alpha < 1.0f)) {
+#else
+    if (CC_UNLIKELY(alpha < 0xFF)) {
+#endif
         // Cv = premultiplied ? Cs*alpha : Cs
         // Av = !opaque       ? As*alpha : As
         combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
         combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
         src0Alpha    = GL_CONSTANT;
+#ifdef USE_HWC2
         envColor[0]  = alpha;
+#else
+        envColor[0]  = alpha * (1.0f / 255.0f);
+#endif
     } else {
         // Cv = Cs
         // Av = opaque ? 1.0 : As
@@ -152,7 +165,11 @@
         glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
     }
 
+#ifdef USE_HWC2
     if (alpha < 1.0f || !opaque) {
+#else
+    if (alpha < 0xFF || !opaque) {
+#endif
         glEnable(GL_BLEND);
         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
                     GL_ONE_MINUS_SRC_ALPHA);
@@ -161,16 +178,28 @@
     }
 }
 
+#ifdef USE_HWC2
 void GLES11RenderEngine::setupDimLayerBlending(float alpha) {
+#else
+void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
+#endif
     glDisable(GL_TEXTURE_EXTERNAL_OES);
     glDisable(GL_TEXTURE_2D);
+#ifdef USE_HWC2
     if (alpha == 1.0f) {
+#else
+    if (alpha == 0xFF) {
+#endif
         glDisable(GL_BLEND);
     } else {
         glEnable(GL_BLEND);
         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
     }
+#ifdef USE_HWC2
     glColor4f(0, 0, 0, alpha);
+#else
+    glColor4f(0, 0, 0, alpha/255.0f);
+#endif
 }
 
 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {