implement part of [3094280] New animation for screen on and screen off
add support for screen on animation
Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index f85a22b..d07a3ad 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -202,6 +202,7 @@
uint32_t reqWidth,
uint32_t reqHeight);
virtual status_t turnElectronBeamOff(int32_t mode);
+ virtual status_t turnElectronBeamOn(int32_t mode);
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
@@ -328,6 +329,11 @@
uint32_t reqWidth = 0, uint32_t reqHeight = 0);
status_t turnElectronBeamOffImplLocked();
+ status_t turnElectronBeamOnImplLocked();
+ status_t electronBeamOffAnimationImplLocked();
+ status_t electronBeamOnAnimationImplLocked();
+ status_t renderScreenToTextureLocked(DisplayID dpy,
+ GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
friend class FreezeLock;
sp<FreezeLock> getFreezeLock() const;
@@ -389,6 +395,7 @@
bool mVisibleRegionsDirty;
bool mDeferReleaseConsole;
bool mFreezeDisplay;
+ bool mElectronBeamAnimation;
int32_t mFreezeCount;
nsecs_t mFreezeDisplayTime;
Vector< sp<LayerBase> > mVisibleLayersSortedByZ;