remove SurfaceTexture::connect()
use BufferQueue::connect() instead
Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 6d77daf..e15e733 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -101,11 +101,8 @@
// Creates a custom BufferQueue for SurfaceTexture to use
sp<BufferQueue> bq = new SurfaceTextureLayer();
mSurfaceTexture = new SurfaceTexture(mTextureName, true,
- GL_TEXTURE_EXTERNAL_OES, false,bq);
+ GL_TEXTURE_EXTERNAL_OES, false, bq);
-
-
- mSurfaceTexture->setTransformHint(getTransformHint());
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);