added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.
Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 53b848f..569b0ff 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -301,7 +301,8 @@
sp<LayerBaseClient> getOwner() const;
private:
- virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
+ virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
virtual status_t setBufferCount(int bufferCount);
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);