Use stride for source and target buffers when copybit is enabled.
Change-Id: Ie651013b3522f8e004685d74190da86433086307
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 81864bd..9d6de72 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -485,13 +485,13 @@
copybit_device_t* const copybit = blitengine;
if (copybit) {
copybit_image_t simg;
- simg.w = src->width;
+ simg.w = src->stride;
simg.h = src->height;
simg.format = src->format;
simg.handle = const_cast<native_handle_t*>(src->handle);
copybit_image_t dimg;
- dimg.w = dst->width;
+ dimg.w = dst->stride;
dimg.h = dst->height;
dimg.format = dst->format;
dimg.handle = const_cast<native_handle_t*>(dst->handle);