Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.
Bug: 9265647
Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
diff --git a/opengl/tests/EGLTest/Android.mk b/opengl/tests/EGLTest/Android.mk
index 1a9ee5c..f37efec 100644
--- a/opengl/tests/EGLTest/Android.mk
+++ b/opengl/tests/EGLTest/Android.mk
@@ -13,6 +13,7 @@
LOCAL_SHARED_LIBRARIES := \
libEGL \
libcutils \
+ libbinder \
libstlport \
libutils \
libgui \
diff --git a/opengl/tests/EGLTest/EGL_test.cpp b/opengl/tests/EGLTest/EGL_test.cpp
index 86bbb84..f6644fb 100644
--- a/opengl/tests/EGLTest/EGL_test.cpp
+++ b/opengl/tests/EGLTest/EGL_test.cpp
@@ -100,7 +100,7 @@
};
EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
- struct DummyConsumer : public BufferQueue::ConsumerListener {
+ struct DummyConsumer : public BnConsumerListener {
virtual void onFrameAvailable() {}
virtual void onBuffersReleased() {}
};