unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index dea1b10..03fd01b 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -33,6 +33,8 @@
namespace android {
// ----------------------------------------------------------------------------
+class IMemoryHeap;
+
class ISurfaceComposer : public IInterface
{
public:
@@ -95,10 +97,6 @@
*/
virtual sp<ISurfaceComposerClient> createConnection() = 0;
- /* create a client connection with surface flinger
- */
- virtual sp<ISurfaceComposerClient> createClientConnection() = 0;
-
/* create a graphic buffer allocator
*/
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc() = 0;
@@ -134,11 +132,6 @@
virtual status_t turnElectronBeamOff(int32_t mode) = 0;
virtual status_t turnElectronBeamOn(int32_t mode) = 0;
- /* Signal surfaceflinger that there might be some work to do
- * This is an ASYNCHRONOUS call.
- */
- virtual void signal() const = 0;
-
/* verify that an ISurface was created by SurfaceFlinger.
*/
virtual bool authenticateSurface(const sp<ISurface>& surface) const = 0;
@@ -154,7 +147,6 @@
// Java by ActivityManagerService.
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
- CREATE_CLIENT_CONNECTION,
CREATE_GRAPHIC_BUFFER_ALLOC,
GET_CBLK,
OPEN_GLOBAL_TRANSACTION,
@@ -162,7 +154,6 @@
SET_ORIENTATION,
FREEZE_DISPLAY,
UNFREEZE_DISPLAY,
- SIGNAL,
CAPTURE_SCREEN,
TURN_ELECTRON_BEAM_OFF,
TURN_ELECTRON_BEAM_ON,