unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
diff --git a/include/surfaceflinger/SurfaceComposerClient.h b/include/surfaceflinger/SurfaceComposerClient.h
index c61a5bf..140b9f8 100644
--- a/include/surfaceflinger/SurfaceComposerClient.h
+++ b/include/surfaceflinger/SurfaceComposerClient.h
@@ -36,10 +36,10 @@
// ---------------------------------------------------------------------------
-class Region;
-class SharedClient;
-class ISurfaceComposer;
class DisplayInfo;
+class IMemoryHeap;
+class ISurfaceComposer;
+class Region;
class surface_flinger_cblk_t;
// ---------------------------------------------------------------------------