unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index c20fcf2..22b0852 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -181,6 +181,12 @@
int SurfaceTextureClient::query(int what, int* value) const {
LOGV("SurfaceTextureClient::query");
switch (what) {
+ case NATIVE_WINDOW_FORMAT:
+ if (mReqFormat) {
+ *value = mReqFormat;
+ return NO_ERROR;
+ }
+ break;
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
// TODO: this is not needed anymore
*value = 0;