commit | a6bb2bc91914e1af8394f319911cce73b57355bf | [log] [tgz] |
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author | Robert Carr <racarr@google.com> | Wed Apr 08 11:03:23 2020 -0700 |
committer | Robert Carr <racarr@google.com> | Mon Apr 13 11:42:57 2020 -0700 |
tree | b81442839108f14ad865ba2a9f83b9cdcbb99394 | |
parent | 696b6c83b15397d6c6088f5be58e5f78e998d72b [diff] |
Buffer(Queue/State)Layer: Consolidate preparePerFrameCompositionState The only difference is the BLAST implementation fails when there is no cached buffer. While in general we expect cacheBuffers to be called by apply() there's no reason to add more code just to fail here. Noticed this while investigating a bug where cacheBuffers wasn't called. Bug: 153561718 Test: Existing tests pass Change-Id: If1faae68ef11de3f8b37474abeff14c42af3cd57