SF: Move preComposition to CompositionEngine
This moves SurfaceFlinger::preComposition() to
CompositionEngine::preComposition().
As part of the move, CompositionRefreshArgs is also introduced, and to
start contains an array of outputs (not yet used), and potentially
visible layers.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I0888bd6de1214381222bbae0da93bf966392b303
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 7a9a9a7..799dd3c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -38,6 +38,7 @@
#include <binder/PermissionCache.h>
#include <compositionengine/CompositionEngine.h>
+#include <compositionengine/CompositionRefreshArgs.h>
#include <compositionengine/Display.h>
#include <compositionengine/DisplayColorProfile.h>
#include <compositionengine/Layer.h>
@@ -1772,8 +1773,17 @@
mRefreshPending = false;
+ compositionengine::CompositionRefreshArgs refreshArgs;
+ for (const auto& [_, display] : mDisplays) {
+ refreshArgs.outputs.push_back(display->getCompositionDisplay());
+ }
+ mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) {
+ auto compositionLayer = layer->getCompositionLayer();
+ if (compositionLayer) refreshArgs.layers.push_back(compositionLayer);
+ });
+
const bool repaintEverything = mRepaintEverything.exchange(false);
- preComposition();
+ mCompositionEngine->preComposition(refreshArgs);
rebuildLayerStacks();
calculateWorkingSet();
for (const auto& [token, display] : mDisplays) {
@@ -1808,6 +1818,10 @@
mTracing.notify("visibleRegionsDirty");
}
}
+
+ if (mCompositionEngine->needsAnotherUpdate()) {
+ signalLayerUpdate();
+ }
}
@@ -1953,30 +1967,6 @@
}
}
-void SurfaceFlinger::preComposition()
-{
- ATRACE_CALL();
- ALOGV("preComposition");
-
- mRefreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
-
- bool needExtraInvalidate = false;
- mDrawingState.traverseInZOrder([&](Layer* layer) {
- auto compositionLayer = layer->getCompositionLayer();
- if (compositionLayer) {
- auto layerFE = compositionLayer->getLayerFE();
-
- if (layerFE && layerFE->onPreComposition(mRefreshStartTime)) {
- needExtraInvalidate = true;
- }
- }
- });
-
- if (needExtraInvalidate) {
- signalLayerUpdate();
- }
-}
-
void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime,
std::shared_ptr<FenceTime>& presentFenceTime) {
// Update queue of past composite+present times and determine the
@@ -2070,10 +2060,11 @@
DisplayStatInfo stats;
mScheduler->getDisplayStatInfo(&stats);
- // We use the mRefreshStartTime which might be sampled a little later than
- // when we started doing work for this frame, but that should be okay
- // since updateCompositorTiming has snapping logic.
- updateCompositorTiming(stats, mRefreshStartTime, presentFenceTime);
+ // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
+ // be sampled a little later than when we started doing work for this frame,
+ // but that should be okay since updateCompositorTiming has snapping logic.
+ updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(),
+ presentFenceTime);
CompositorTiming compositorTiming;
{
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);