get rid of Surface identity and token
we use the IBinder instead.
Change-Id: I4aa0b58869ba43f19980013620051e5a261b062d
diff --git a/include/gui/SurfaceComposerClient.h b/include/gui/SurfaceComposerClient.h
index 22e6b14..dbdd3a9 100644
--- a/include/gui/SurfaceComposerClient.h
+++ b/include/gui/SurfaceComposerClient.h
@@ -108,18 +108,18 @@
//! Flag the currently open transaction as an animation transaction.
static void setAnimationTransaction();
- status_t hide(SurfaceID id);
- status_t show(SurfaceID id);
- status_t setFlags(SurfaceID id, uint32_t flags, uint32_t mask);
- status_t setTransparentRegionHint(SurfaceID id, const Region& transparent);
- status_t setLayer(SurfaceID id, int32_t layer);
- status_t setAlpha(SurfaceID id, float alpha=1.0f);
- status_t setMatrix(SurfaceID id, float dsdx, float dtdx, float dsdy, float dtdy);
- status_t setPosition(SurfaceID id, float x, float y);
- status_t setSize(SurfaceID id, uint32_t w, uint32_t h);
- status_t setCrop(SurfaceID id, const Rect& crop);
- status_t setLayerStack(SurfaceID id, uint32_t layerStack);
- status_t destroySurface(SurfaceID sid);
+ status_t hide(const sp<IBinder>& id);
+ status_t show(const sp<IBinder>& id);
+ status_t setFlags(const sp<IBinder>& id, uint32_t flags, uint32_t mask);
+ status_t setTransparentRegionHint(const sp<IBinder>& id, const Region& transparent);
+ status_t setLayer(const sp<IBinder>& id, int32_t layer);
+ status_t setAlpha(const sp<IBinder>& id, float alpha=1.0f);
+ status_t setMatrix(const sp<IBinder>& id, float dsdx, float dtdx, float dsdy, float dtdy);
+ status_t setPosition(const sp<IBinder>& id, float x, float y);
+ status_t setSize(const sp<IBinder>& id, uint32_t w, uint32_t h);
+ status_t setCrop(const sp<IBinder>& id, const Rect& crop);
+ status_t setLayerStack(const sp<IBinder>& id, uint32_t layerStack);
+ status_t destroySurface(const sp<IBinder>& id);
static void setDisplaySurface(const sp<IBinder>& token,
const sp<IGraphicBufferProducer>& bufferProducer);