Add support for secure views.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
index 4973cd8..811edaf 100644
--- a/libs/ui/Input.cpp
+++ b/libs/ui/Input.cpp
@@ -129,6 +129,7 @@
int32_t deviceId,
int32_t source,
int32_t action,
+ int32_t flags,
int32_t edgeFlags,
int32_t metaState,
float xOffset,
@@ -142,6 +143,7 @@
const PointerCoords* pointerCoords) {
InputEvent::initialize(deviceId, source);
mAction = action;
+ mFlags = flags;
mEdgeFlags = edgeFlags;
mMetaState = metaState;
mXOffset = xOffset;