commit | 090d42c752c3531ad69ec39bb876b1e1ba755a94 | [log] [tgz] |
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author | Ady Abraham <adyabr@google.com> | Wed Jan 08 12:08:11 2020 -0800 |
committer | Marin Shalamanov <shalamanov@google.com> | Thu Jan 09 20:04:03 2020 +0100 |
tree | 97b5837b4158e9cf605791a32a32915d1b74fa4c | |
parent | e950a4e1e932e95b78e757be811ac8e85993bd47 [diff] |
SurfaceFlinger: use margin when comparing fps in PhaseOffsets To avoid any incorrect float equality due to precision errors use 0.01Hz margin. Test: adb shell /data/nativetest64/libsurfaceflinger_unittest/libsurfaceflinger_unittest Bug: 147358911 Change-Id: Ief43eb7b5064b250a6255fd41542640d9c77529d