Reshuffle FramebufferSurface
FramebufferSurface no longer speaks directly to the FB HAL. Now
everything goes through HWComposer (which may or may not be
connected to a hardware composer).
Added display index arg to some query methods.
Change-Id: Id3e157d2d4e3555d33afbb703e518b6e92e2d6d5
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index e78059d..75eff9f 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -515,7 +515,7 @@
const size_t offset = mFrameLatencyOffset;
mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
mFrameStats[offset].set = systemTime();
- mFrameStats[offset].vsync = hwc.getRefreshTimestamp();
+ mFrameStats[offset].vsync = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
mFrameLatencyNeeded = false;
}
@@ -726,7 +726,8 @@
{
LayerBaseClient::dumpStats(result, buffer, SIZE);
const size_t o = mFrameLatencyOffset;
- const nsecs_t period = mFlinger->getHwComposer().getRefreshPeriod();
+ const nsecs_t period =
+ mFlinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
result.appendFormat("%lld\n", period);
for (size_t i=0 ; i<128 ; i++) {
const size_t index = (o+i) % 128;